Tuesday, November 30, 2010

DotA 6.69b LoD v6 Map Download - 'Formerly DotA OMG'

DotA 6.69b LoD map is basically the unofficial continuation of DotA OMG mode which was formerly developed by ~BoB~. This map is based on same concept as the previous DotA 6.67b OMG but its an improved version with more spells and ported on Dota 6.69b. As usual, You get custom or random skills on any hero you want for fun. Check the DotA 6.69b LoD v6 map!Download Dota 6.69b LoD v6 English 1.1

Sunday, November 28, 2010

DotA 6.68c AI Beta Download

DotA 6.68c AI BetaDotA 6.68c AI Beta Download - Dota-Allstars 6.68c AI Beta. At first, i'm a little hesitate to post this map because it's not the official release.But since GreenSliche (the AI forum moderator on PlayDota) said that it is now "available", why don't we check the map! Before you start to download, please note that this map is a beta version, so expect bugs!

Download links:

Dota-Allstars v6.68c AI Beta Download
DotA 6.68c AI Beta

I don't know if we should happy or not for this leaked map. Happy, because we can try the map sooner. Sad, because now the official AI map will be delayed because now they are trying to find the leaker first (and maybe smash him ^^;;). At any rate, enjoy the beta version of the DotA 6.68c AI :)

Garena Universal Maphack 11 for Warcraft 1.24e Patch

GarenaHack-er has released a Garena Universal Maphack v11 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports the latest Warcraft v1.24e/1.25b Patch and previous versions. It is currently undetectable in Garena. Check the Download Link & Guide of using GUMH.Download Links:GUMH v11 for Warcraft 1.24e:GUMHv11.rar (works as of 10th

Friday, November 26, 2010

Dota 6.70 Map - Official Dota Allstars 6.70, download updates and news


Dota 6.70 Map Download - Dota Allstars 6.70 Official Map-finish available! 3 new items, 2 new heroes (Phoenix & Tuskarrand a fresh load screen is added. In addition, there are a lot of cosmetic Christmas theme. Check it out!

Continue Reading >>>

Dota 6.67b AI Fun Map Download v2.4 | 25 + Fun Heroes!

Love the latest DotA map AI fun? If you want, we have good news for you. Overflow to keep updating the map to add heroes and even more fun. Now, four fun pub with a total of 17 additional heroes!
To play fun mode use -fun command


Here is the list tavern
1. Tavern redone. The old version of heroes redone. (3 heroes)
Continue Reading >>>

Dota 6.67b AI Fun Map Download v2.3 | 20 + Fun Heroes!

Love the latest DotA map AI fun? If you want, we have good news for you. Overflow to keep updating the map to add heroes and even more fun. Now, four fun pub with a total of 17 additional heroes!




To play fun mode use -fun command
Here is the list tavern
Continue Reading >>>

Thursday, November 25, 2010

Dota 6.67b AI Fun Map Download v2.2 | 17 + Fun Heroes!

Love the latest DotA map AI fun? If you want, I have good news for you. Overflow to keep updating the map to add heroes and even more fun. Now, four fun pub with a total of 17 additional heroes! WOW 






Here is the list tavern
Continue Reading >>>

Monday, November 22, 2010

When you play DotA (Game Online) too much ... .... ^ ^



When you play DotA (Game Online) too much ... .... ^ ^


- Time to cross the street. Thinks he will go to blink. 


- Had been cut off the blood. Shes shouting loudly that "Ahh kg kg I,m being FIRST BLOOD !!!!". 


- If you think that the strong pound the ground next to the person who has not walked slowly to stun a 40% wash. 

Continue Reading >>>

Sunday, November 21, 2010

Dota 6.67b AI v2.2 Fun Map Download | Enjoy 20 New Heroes in Dota v6.67b AI Fun Map


Dota 6.67b AI v2.2 Fun Map Download | Enjoy 20 New Heroes in Dota v6.67b AI Fun Map. Another great way for you to enjoy Dota-allstars game is for you to play with this custom made Dota 6.67b AI v2.2 Fun Map by Overflow. An unofficial version from his 4th series of fun made map which he also included a new heroes. Have fun playing this great fun map Ai version map and come back here for the latest updates of Dota-allstars game.

DotA v6.67b AI +Fun v2.2 Changelogs

* BMP fixed the bottle bug with Puff!
* Fixed a bug I accidentally caused with Warcry.
* Got rid of bugs related to Formless copying the Swarm and Urna Swarm.
* Added a fix for Formless unlearning Jinada and keeping the critical.
* Added Avatar of Vengeance.
* Added God of Wind.
* Added Inky.


Dota Allstars 6.67b AI Fun Map v2.2 Download
Dota 6.67b AI + Fun Map (mirror 1)

Dota Allstars 6.67b AI Fun Map v2.2 Download
Dota 6.67b AI + Fun Map (mirror 2)

Dota Allstars 6.67b AI Fun Map v2.2 Download
Dota 6.67b AI + Fun Map (mirror 3 )

Friday, November 19, 2010

DotA 6.70 AI Map Download

Recently, the DotA developer, IceFrog released Dota 6.70 with a lots of new changes consisting of new items and heroes. Now it's time for DotA 6.70 AI to come as there are a lot of players waiting waiting for it.The current DotA AI makers, Harreke and PleaseBugMeNot are already working on DotA 6.70 AI project. They are working very hard and diligently to port all the heroes and items to the new

Dota 6.70b Map Download

As the 6.70 gone live in the public with a massive number of changes and ultra balancing. There is a quite a big chance of bugs & errors in this current release. So, Dota 6.70b is going to be released soon as a bug fix patch.Update: The DotA 6.70b is now released.It will fix all the DotA 6.70 bug & errors that were detected and reported by the Dota community. We hope Dota 6.70b Map will be the

Wednesday, November 17, 2010

DotA 6.67b AI Fun v2.4 Map Download | 25+ Fun Heroes!


Love the previous DotA AI Fun map? If you like it, than we got a good news for you. Overflow keep updating the map and adding even more fun heroes. Now, there's 4 fun tavern with a total of 17 additional heroes!


Here are the tavern list:
1. Remade Tavern. The old version of remade heroes. (3 heroes)
2. Extinct Tavern. The heroes that no longer exist on the current DotA. (3 heroes)
3. Concept Tavern. Fun heroes. (5 heroes)
4. Tribute Tavern. Yet another fun heroes. (6 heroes)
Plus 3 more heroes on version 2.2!
Plus 3 more old heroes on version 2.3!
Plus 3 more old heroes on version 2.4!

Tired waiting for the latest AI map? Why don't you have some fun with those heroes? :)

Here is the download link:

DotA 6.67b AI Fun v2.4
DotA v6.67b AI Fun v2.4 via GameWebz

DotA 6.67b AI Fun v2.3b
DotA v6.67b AI Fun v2.3b via GameWebz

Oh, don't forget to type -fun in the start of the game to enable the fun tavern. Enjoy the map and i hope the latest AI will coming out soon.. :)

Tuesday, November 16, 2010

Dota 6.70 Map - Official Dota-Allstars 6.70 Download (Released!)

Dota 6.70Dota 6.70 Map - Official Dota-Allstars 6.70 Download News and Update. Icarus the Phoenix became the Dota 6.69 quest' boss and as the tradition continues, Phoenix will likely added on the DotA 6.70. Some new contents will also added to the map. Stay tune, all the DotA 6.70 updates will be placed on this post. Also check DotA 6.70 AI news.

PS: Subscribe this blog and we'll email you if Dota 6.70 map already released :)

Final Update: The map is out! Check it out: DotA 6.70 Download

DotA 6.67b AI Fun Map Download | DotA v6.67b AI +Fun

DotA 6.67b AI +Fun Map Download. That's right, the fun map of DotA 6.67b AI is here. Overflow (BuffMePlz's buddy) has modified the current DotA 6.67b AI Rev2d and added some additional fun stuff for us. He added 26 new heroes and a recipe shop which contains some items similar to Ancient Medallion reward in DotA 6.69 Quest.• Fun ModeEnter "-fun" command to enable both Fun heroes and Items.•

Thursday, November 11, 2010

DotA 2 Q&A - DotA 2 FAQs Revealed!

DotA 2 Q & A:

Q: Is there support for DotA still 2? (With wing-UT)
A: This was one of the first things we added soon, 
before the game was stable to help with testing. 
You'll also be able to be friends with similar skill 
level replacement for you if you have to leave. 
The players improve their reputation in the game 
and community that contribute to being able, by 
combining the current games that are missing players.

Q: Can I still play with my friends in America, 
even if they are a European? (From Adam Mosley)
Continue Reading >>>

Wednesday, November 10, 2010

Dota 6.70 AI Plus - Dota-Allstars 6.70 AI Plus Map Download News & Update

Dota 6.70 AIDota 6.70 AI Plus - Dota-Allstars 6.70 AI Plus Map Download News and Update. DotA 6.70 is yet to come, but with Phoenix in there, many people will come looking for DotA 6.70 AI.

Don't worry though, because this post will updated with all the Dota 6.70 AI news ;)

Note: You can subscribe our feeds and if Dota 6.70 AI map already released, we'll send you a mail.

Update: DotA 6.70c AI already released! 

Sunday, November 7, 2010

Dota 6.69d Map | Dota Allstars 6.69d Map Release & Changelogs


Dota 6.69d Map | Dota Allstars 6.69d Map Release & Changelogs. Icefrog has just recently released the latest map which is Dota-allstars 6.69c to fix bugs in the previous dota map. The latest Dota 6.69d will be available very soon and this will be posted here as soon as it is released.

Dota Allstars 6.69d Map Download
Download (link after release)


Just always visit this blog to check the latest updates of Dota Allstars. Have fun playing dota game.

Dota 6.67b AI Fun Map Download | Dota Allstars 6.67b AI with 6 New Heroes


Dota 6.67b AI Fun Map Download | Dota Allstars 6.67b AI with 6 New Heroes. A new Ai map has just released which is surely a very entertaining map. Can you imagine of playing Ai map with additional heroes.
Dota Allstars 6.67b AI Fun Map Ver 1.06c
Download link

The new heroes which are involve from the said map arev listed below.
- Bastion
- Felguard
- Cloud Strife
- Terran Marine
- Hurricane
- Offender

The next Ai map is Dota 6.68c AI map whihc is going to be release soon. Just keep coming bakc here and enjoy playing Dota 6.67b AI Fun map.

Dota 2 Official Website Launched


Dota 2 Official Website Launched. This post is created to update all the dota fans and players because after the released of Q&A by Icefrog. and he made an official blog for Dota 2. That's the place in which Icefrog will going to provide us updates for the Dota 2 game.

If you want to see the website, the links just posted below of the DotA2 blog. So keep coming back here to see the latest updates of your favorite game dota-allstars.

IceFrog´s Blog: Q&A number 4 on DOTA 2


IceFrog´s Blog: Q&A number 4 on DOTA 2. This is an update coming from Icefrog's blog about the Q and A which was happened recently. The question and answer portion is were all the latest updates from the upcoming Dota 2 game. You can read below what is the Q & A is all about.

Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.

Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.

Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.

Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.

Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.

Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.

Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.

Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.

Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.

Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.

Just keep comeback here for the latest updates of Dota-allstars game and have fun playing dota.

DotA Quiz - Test Your Knowledge About DotA!


Tired with all the tense when playing DotA? Take a break and test your DotA knowledge. This unique map is developed by Nothing, a fellow member of PlayDota. On this map, you are playing a quiz. The Quiz Maker will throw a random question about DotA and the fastest player with right answer will got 2 point. If you give the wrong answer, your point will be reduced by 1 and you will be muted for 5 seconds. The interesting thing is you can gain 1 gold for each right answer. And you can spend those gold to cast some skill to the another player.



Download Link:
DotA Quiz v1.0 via GameWebZ


Enjoy the map and share your impression here :)

Saturday, November 6, 2010

DotA 6.67b AI Fun v1.6c Map Download


Overflow has released the new version of the map DotA Fun AI.
There have mor fun heroes.
To play fun mode use "-fun" command 

This version features six new heroes and entertainment

Downl link below. Enjoy. :D

Continue Reading >>>

Dota-Allstars 6.69c Official Map Released - Download And Changelogs



Dota-Allstars 6.69c Official Map Released - Download And Changelogs




New version of DotA has been released, this version just brings some bug fixes.

Continue Reading >>>

Dota 6.68 AI Entering the Second Beta Stage Soon!

Dota 6.68c AIPleaseBugMeNot (PBMN) has just posted a great news on his blog! It seems he succeed to fix the crucial bug on the AI map. And, he will release the DotA 6.68c AI beta into the public if no more critical bug appear.. Wow, nice! It's been a while since there's an update in the AI development. Check out what he said!



Second BETA stage
After some testing, the most crucial bug is not appearing. Now i`m starting to make some AI changes and another BETA will be rolling. If no crucial BUGs appear... we can release 6.68c BETA map to the public. I also got 6.69`s changes and i`ll begin working on moving the 6.69`s content into the AI map.

Keep up the good work PBMN! And let's help him by not throw any whining about the DotA AI map on the net :)

Friday, November 5, 2010

Dota 6.69c Map | Official Dota-Allstars 6.69c Download & Changelogs (Released!)

Dota 6.69c
Dota 6.69c Map Download - Dota-Allstars 6.6bc Official Map has just came out. It seems there still some important bugs on the DotA 6.69b and IceFrog decide to release another patch to fixed it. Looks like IceFrog is aiming another stable map. Check out below for the DotA 6.69c changelogs and download links.

Dota 6.69c Changelogs:
Fixed a few bugs

Dota 6.69c Download Link

Dota 6.69c Download - GameWebZ Mirror
Dota 6.69c Download - GetDota Mirror

Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota updates to your email or RSS reader.

Well, sure it will great to have another stable map, especially for the competitive scene. Hope this map will be a stable one soon. Enjoy!

PS : For AI map update, check out the Dota 6.69c AI post.

DotA 6.69c Map Download - Dota v6.69c Released!

Just a few moments ago, IceFrog has released another bug fix patch in the form of DotA 6.69c. The changelogs of this patch are not mentioned by the developer but, he addressed some major bugs such as Syllabear, Linken Sphere & Manta Style bug . Dota 6.69c Map is likely to be a stable release and may be considered in leagues and tournament matches.DotA 6.69c Changlogs & Notes:Fixed a couple of

DotA 6.67b AI + Fun Map Downloads Free !!


This is customized map based on Dota 6.67b AI Rev2d create by Overflow.
Additional Features
===================


*Bastion, an additional hero that was created by BuffMePlz. Type -bastion after you allowed to pick a hero to create him.

Continue Reading >>>

Tuesday, November 2, 2010

Blizzard Announced DotA For Startcraft 2



Blizzard has decided to create their own map of DotA Startcraft 2


This map is based on DotA for Warcraft 3.


DOTA Blizzard will be a 5-against-5 mini-game with a theme of chess, with three lanes, two bases, agriculture-based flow, and the emphasis on the
Continue Reading >>>

Monday, November 1, 2010

DotA Based Games - Becoming Attraction For Developers?

DotA Based Games - Becoming Attraction For Developers? Here are some games which you might like to see which is closely related to the most popular game DOTA.

Demigod
Developer: Gas Powered Games
Genre : Dota Based
Released: April 14, 2009
Country : Unknown



League of Legends
Developer: Riot Games
Genre : Dota Based
Released: October 27, 2009
Country : America



Heroes of Newerth
Developer: S2 Games
Genre : Dota Based
Released: May 12, 2010
Country : America



Dota 2
Developer: Valve Corporation
Genre: Dota Based
Release Date: 2011 (Valve Time)
Country of Origin: America



Blizzard Dota
Developer : Blizzard Entertainment
Genre : Dota Based
Release Date Date :- October 23, 2010
Country : America

Dota 6.69b Bug & Exploit | Sylla Bear and Linkin Sphere Bug


Dota 6.69b Bug & Exploit | Sylla Bear and Linkin Sphere Bug. With the huge list of changelogs which Icefrog was just made, is to have a better version of dota-allstars map in which the latest dota-allstars map v6.69b will become stable to have a great gaming experience to all dota gamers. But not all the time Icefrog will fix all the bugs that is appearing in every map that they made.



The video above showing how the Syllabear got another bear by killing Roshan.



The video above which shows Linken Sphere bug which provide no cooldown. So have fun playing Dota Allstars guys and keep coming back here to check the latest updates.

Dota at its best -Youboat Dota Movie

Dota at its best -Youboat Dota Movie. Another great which I found in the youtube. An amazing video from QOJ productions entitled Youboat movie. A very exciting video to watch because the quality and graphics are really great. One of the best dota video that I've seen.



Did you enjoy watching the dota video above? Just always keep coming back here for the latest updates of dota-allstars.

Dota 2 Q&A, IceFrog Answer Your Question!



Today, IceFrog has just post a new Q&A regarding DotA 2. Lots of questions answered, but some key points are that DotA 2 will support reconnection and more importantly, as long as the community want, IceFrog will continue update DotA map even though DotA 2 already launched! Yippeee! Check out the complete Q&A! :)

Dota 2 Q&A
November 1, 2010 - IceFrog

Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.

Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.

Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.

Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.

Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.

Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.

Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.

Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.

Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.

Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.

What do you think guys? Do you think DotA is appealing? Share your thought here :)

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DotA 2 Q&A - DotA 2 FAQs Revealed!

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