Tuesday, May 31, 2011

Download DotA 6.70c AI R2 Fun v2.5 | Dota v6.70c AI Fun 2.5 with 36 FUn Heroes

Download DotA 6.70c AI R2 Fun v2.5 - Dota v6.70c AI Fun 2.5 with 36 FUn Heroes. DotA 6.70c AI Rev2 of PBMN, incorporating BuffMePlz Fun Mode, adapted by Overflow and added the older heroes that wasn’t in my last version. In this version, I have basically adapted the Fun Mode in the 6.70c AI version and added more heroes. In the game just type -fun to activate the Fun Mode.


Here are the tavern list:
1. Remade Tavern. The old version of remade heroes.
2. Extinct Tavern. The heroes that no longer exist on the current DotA.
3. Concept Tavern. Fun heroes.
4. Tribute Tavern. Yet another fun heroes.

List of Changes:
-Fun Mode incorporated, from PBMN DotA 6.70c AI Rev2.
-36 Heroes in Fun Mode.
-Fixed all bugs in Formless and Old Morphling to copy abilities of other heroes of Fun Mode.
-Added Scepter to some Fun heroes.
-There is a bug when the Scepter is dropped down, it will mysteriously disappear. So for now, don’t drop the Scepter.
 
Link Download:

Monday, May 30, 2011

Dota 6.70c AI Fun 25 Heroes Map

Dota 6.70c AI Fun 25 Heroes Map, this map list can be found below.


Download link :Dota 6.70c AI Fun v2.5 Map
Here are the tavern list :
1. Remade Tavern, The old versions of remade heroes.
2. Extinct Tavern, The heroes that no longer exit on the current dota
3. Concept Tavern, Fun heroes.
4. Tribute Tavern, Yet another fun heroes.

PBMN is still work for dota 6.71b AI, another update news will

Sunday, May 29, 2011

Dota 6.70c AI+ Plus v6.70c W3x 670c Official Map Changelog

Download Dota 6.70c AI+ Plus v6.70c W3x 670c Official Map Changelog. Play Dota Hero Phoenix & Tuskar in the AI map. PBMN added AI map into the Invoker and fix leak memory. Codename to this AI map version is Gagarin.

Download link :Dota 6.70c AI Plus

DotA 6.70c AI (BETA) Changelogs :
ORIGINAL CODE————–1. Fixed some bugs with All Int/Agi/Str and SD modes2. Added two new heroes: Phoenix & Tuskarr3

Darchrow Enigma Item Build Guide Strategy

Darchrow Enigma Item Build Guide Strategy, He’s not above using his own allies as portals for employees themselves to come through. Capable of manipulating both void and shadow in combat, the greatest pleasure is to release the oblivion within him upon the world, creating a gap that draw the enemy closer to destruction.


Darchrow – EnigmaRange: 500 | Move Speed: 300Primary: INTStr: 17 + 01/02 |

WoDotA Funny Top 10 Episode 1



Inspired by the success of WoDotA Weekly Top 10, WoDotA create another series, the WoDotA Funny Top 10! Since it's the first episode, let's keep our expectation low. Here we go!


Bug when choosing heroes? Anyone know what the text mean?

Kunkka missed Torrent, missed Ghost Ship and killed instead.

The items is left on the ground. Anyone know what the text mean?

Barathrum charging a creep and chased by a bunch of heroes. But when Lina stun Bara, Lina's allies, Purist, cast repel on Bara instead and let Bara tele to base succesfully -_-;;

Atropos and Bara is try to kill Clink. But Tiny (Atropos and Bara's ally), suddenly coming up and Toss Atropos, cancel his ulti and letting Clink to escape -_-

Bara charging Lina, but when Bara cast the ulti for finishing move, he trapped into the cliff instead and ended up killed by Lina. Man, many scene involved Bara in this video!

Dying Tinker get killed by Creep. Also featured on WoDotA top 10 vol 52.

The funniest scene, Rubick trap Pudge in the cliff with telekinesis. When he dying, he manage to hook Rubick but still dead instead. And then came Ogre Magi trying to kill Rubick, but Rubick trapped him too. Even so, Ogre still manage to kill Rubick. While Ogre dying, Pudge came as a life saver and ready to hook Ogre. But it seems the hook is not long enough and leave Ogre died to the creep. If i'm the one who play Ogre, i'm definitely on rage with Pudge ~_~

Furion cast Teleportation aimed to kill half HP Techies, but he teleport into the mines and ending up killed by Techies instead.

Rikimaru and Rhasta try to escape but blocked by creeps.

Furion blocked by creeps and left him with little HP. When he finally manage to escape from the creep block, Davion killed him. Dying Sven rushing to avenge Furion but just give another kill for Davion. Magina who still in good health blinked in to chase Davion but trapped on the trees and also killed by Davion -_-;;

OK, if the maker read this, here is several feedback i would like to give:
1. Please make the text in English so more people can understand it. If necessary, make two version, Chinese and English :D
2. Since this is Top 10, it will be great if you also rank the scenes.

Thats' all folks. What about you guys? Do you like the video? 

DotA 6.70c AI R2 Fun v2.5 Map Download | More than 25 Fun Heroes!


This map already came out for quite some time, but the release of DotA 6.72 overshadow it. SuperWaitSum is the creator of this map and he continue the work of the previous AI Fun map maker. You can check out the download link and tavern list below!


Here are the tavern list:
1. Remade Tavern. The old version of remade heroes.
2. Extinct Tavern. The heroes that no longer exist on the current DotA.
3. Concept Tavern. Fun heroes.
4. Tribute Tavern. Yet another fun heroes.

Right now PBMN is still working on the DotA 6.71b AI, while waiting for him to finish, why don't we play Cloud Strife in this map :D

Here is the download link:

DotA 6.70c AI R2 Fun v2.5
DotA v6.70c AI R2 Fun v2.5 via GameWebz
DotA v6.70c AI R2 Fun v2.5 via SuperWaitSum

To activate the fun mode, just type -fun in the start of the game. Enjoy! :)

Saturday, May 28, 2011

DotA - WoDotA Top10 Weekly Vol.53

Krobelus The Death Prophet Item Build Guide Strategy

Krobelus The Death Prophet Item Build Guide Strategy, He uses his ability to call a meat-eating bats and long dead spirits to lay to rest all who still pump blood through their veins. She adds strength through the use of magic, and he was able to make opponents gape in fear, losing the focus needed to cast spells. He was faithful until death in all aspects of it, and would see all turned into

Dota 6.72c - Download V6.72c W3x 672c Official Map Changelogs

Download Dota 6.72c - V6.72c W3x 672c Official Map Changelogs. We always want to play on latest dota map version, after dota 6.72b then dota 6.72c will be released. When? We hope that this map can coming soon on this month maybe, but it seems that dota released map progressing is little bit slower.

Download link :Dota 6.72c Map

Perhaps you guys can give any idea what do you want to this map,

Friday, May 27, 2011

Dota 6.72b Changelogs

Dota 6.72b Changelogs, this post is to make complete about dota 6.72b version download map before.


Download link :Dota 6.72b Map

You can read and update for Dota 6.72b Changelogs :

Dota 6.72b Changelogs:
• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer

Download Dota 6.72b - v6.72b W3x 672b Official Map Changelogs

Download link :Dota 6.72b Map
Download Dota 6.72b - v6.72b W3x 672b Official Map Changelogs, This map is latest version that released nowadays, complete all version of dota maps and play this map with you favorite dota heroes. For the changelogs list can be found by following this dota 6.72b changelogs link.
Enjoy

Warcraft 3 1.26a Patch Offline Guide


Warcraft 3 1.26a Patch Offline Guide, Warcraft 3 1.26a – Download Dota 1.26a Patch Offline Guide, update your patch to 1.26a guys, so you can play dota in many others map that requires this patch.
Offline Installation Guide :
1. Download the appropriate Warcraft 1.26 patch file executable from the links below:Standalone Upgrade (recommended):
If you are upgrading from an older version (1.20e,

Download Dota 6.73 v6.73 W3x 673 Official Map Changelog Released

Download link :Dota 6.73 Map
Download Dota 6.73 v6.73 W3x 673 Official Map Changelog Released, upcoming map version dota 6.73 has not been released officialy yet, the map is still under development. We wish that this map will be released soon as changelogs list about heroes, items, gamesplay & cosmetic and bugs error to will be add on this map. We still look for this kind information. Meanwhile

ISH'KAFEL The Dark Seer Item Build Guide Strategy

ISH'KAFEL The Dark Seer Item Build Guide Strategy, Dota Hero ISH’KAFEL The Dark Seer Item Build Guide Strategy, His unconventional talents, which lie in enlarging itself and its allies with a variety of castings to support both defensive and offensive, very unusual and versatile, often capable of changing the wave of battle even before it begins.


Ish’kafel – Dark SeerRange: 125 | Move Speed:

Thursday, May 26, 2011

Dota New Hero Rubick Intelligence Item Build Guide Strategy

Dota New Hero Rubick Intelligence Item Build Guide Strategy, Dota 6.72 New Hero Rubick Item Build Guide Strategy. Rubick is an Intelligence hero which is introduced on the DotA 6.72 Beta. This post will provide you with the Rubick Skill Description, the Rubick Guide, the Rubick Strategy, the Rubick Item Build and the Grand Magus Skill Build.


Rubick, The Grand Magus Story:Rubick, the son of

Sunday, May 22, 2011

Garena Auto Joiner - hbm Garena Room Joiner

Garena Auto Joiner is a small program designed for Garena that allows you to enter in full game rooms without any 5 seconds delay or hassle. It automatically joins the room whenever a player slot is available, Garena doesn't need to be focused, you can do other work while GAJ joins the room for you!Garena Auto-Joiner Download:• Auto-Joiner.zip (mirror 1)Update: Use the updater that comes with

DotA Hero Ulfsaar The Ursa Warrior Guide, Walkthrought, Item Build and Skill Build

DotA Hero Ulfsaar The Ursa Warrior Guide. Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people’s sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.

Ulfsaar

Strength – 23 + 2.9
Agility – 18 + 2.1 (Primary)
Intelligence- 16 + 1.5

Base damage 45-49
Attack range of 100 (melee)
Base Armor 4.5
Movement speed of 310

Earthshock


Ulfsaar Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds

Level 1 – 70 damage, 25% slow.
Level 2 – 120 damage, 35% slow.
Level 3 – 170 damage, 45% slow.
Level 4 – 220 damage, 55% slow.

7 seconds cooldown
75 mana cost
250 AOE

This skill has low cooldown and manacost. Your main weapon to keep enemy from escaping you. It has 0.5 second casting time required, so use it with great timing.

Overpower


Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or 5 attacks.

Level 1 – 100% increased attack speed.
Level 2 – 200% increased attack speed.
Level 3 – 300% increased attack speed.
Level 4 – 400% increased attack speed.

10 seconds cooldown
45/55/65/75 mana cost

This ability will really help you slice your opponent. 5 hit in just about 2 seconds (when maxed) is great deal of damage. Especially when combined with Fury Swipes and Enrage. Use it wisely and you will be owning!

Fury Swipes


Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.

Level 1 – 6 bonus damage per attack.
Level 2 – 12 bonus damage per attack.
Level 3 – 18 bonus damage per attack.
Level 4 – 24 bonus damage per attack.

Orb effect

Fury Swipes will stack additional damage into a target. If you attack an enemy 10 times, you will have an additional 240 damages when fury swipes maxed! The counter will be repeated if you’re not attack your target in 3 seconds. It is an orb effect, so, do not use any other orb effect (Sange Yasha, Mask of Madness, Satanic) because Fury Swipes will override it. If you want the lifesteal, use vladmir’s instead.

Enrage

When activated, greatly increases Ulfsaar’s damage based on his current life.

Level 1 – 4% of Ulfsaar’s current life is dealt in damage.
Level 2 – 5% of Ulfsaar’s current life is dealt in damage.
Level 3 – 6% of Ulfsaar’s current life is dealt in damage.

15 seconds duration
25 seconds cooldown
Mana Cost: None!

Ulfsaar ulti’s. With no mana cost and 25 seconds cooldown, you can use it for hero kills and neutral creeps without worrying your mana pool. The skill will give Ursa additional attack before his primary one. It is counted like a normal melee attack, therefore it will trigger Centaur return damage.

Skill build


1. Fury Swipes
2. Earthshock
3. Fury Swipes
4. Overpower
5. Fury Swipes
6. Enrage
7. Fury Swipes
8. Overpower
9. Overpower
10. Earthshock
11. Enrage
12-13. Earthshock
14. Overpower
15. Stats
16. Enrage
17-25. Stats

Explanation


Fury swipes taken first, since it will help you boost your damage early. We take Earthshock at level 2 to ensure you will have a mechanism to prevent your enemies from escaping. At level 4, Overpower taken to help you net a kill. Enrage maxed early since it use no mana and give you a nice bonus damage. Some people debating about taken the last level of Overpower, since 300% is already fast enough with Ursa agility and items. I leave the last level of Overpower to your own judgement, but in my build I will take it.

Item Build

1. Stout Shield, Tangos
2. Ring of Health
3. Vitality Booster (Finish Vanguards)
4. Boots of Speed
5. Belt of Giant Strength
5. Blink Dagger
6. Glove of Haste
7. Finish Power Treads
8. Ring of Basilius
9. Finish Vladmir’s Offering or rush
10. Heart of Tarrasque

Other Possible Items


Black King Bar
When there are more than 3 stunner, you can skip Vladmir’s or Tarrasque. This item will keep you from disabler while keep your burst attack on.

The Butterfly
When the games hold long enough, buy this items. You got damage, attack speed and evasion. What else do you need? Your survival will increase highly. Especially when a lot of DPS heroes on the enemies.

Explanation


The core item for Ursa Warrior is Vanguards, Blink Dagger, and Boots. If you already farm Vanguards, you will rarely go back to fountain. Neutral creeping will be very easy, because you can kill them easily with Enrage and Overpower. Vanguards will block almost all their damage. If your lane mate has a slow or a stun, you can have an early kill. Just Overpower, and run straight at them while your Lane-mate slowing or stunning them. If they trying to escape, Earthshock is good enough to hold and finish them.

After you got your dagger and boots , you are ready to pawn some low HP heroes in mid-game. With Blink-Earthshock combo, you can finish a low HP hero before he realize what happened. For a better use of Overpower, after activate it, wait several seconds before approaching the enemies. Therefore, after 5 hits, your Overpower cooldown already over and you can give 5 hits again. If your enemy get careless, it is better to approaching him without using the dagger, therefore where the enemies try to escape or suddenly you have a gangbang, your dagger is ready.

After getting your treads, start builds your Vladmir’s. The lifesteal will help you winning a 1-1 battle since the Vampiric Aura is working well with Fury Swipes. You can solo Roshan easily with this items. In the Late-Game team war, don’t get careless. Wait for a perfect timing. Let the war begin and choose your prey wisely. Some low HP heroes like Rhasta, Kardel will be your target. Prepare your Overpower, Enrage and then Blink, Earthshock and tear him apart. After it, you still can chase the other enemy. You can also act as tanker and tank the damage, since you will have a tons of HP with HoT. If your team don’t have any other tanker, get your second one and you will be very hard to kill. And with your current HP, your ulti’s will hurt them greatly. Overall, Ursa can be deadly with the right items and use his skill wisely.

Dota Hero Razor, The Lightning Revenant Dota Hero Guide

DotA Hero Strategy Guide- As our followers looking for the latest remake hero Razor The Lightning Revenent Strategy Guide. But your wait is over we are presenting you the latest guide of this hero. We can not say that this guide is 100% perfect because we will present you one more Razor Guide but after some time. But this guide is used as for the time being. Razor all abilities has been changed and those who use this hero as a farmer they have play sensible. So keep visiting DotA-Utilities and get the latest Guides Of new heros.

Plasma Field

Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Static Link

Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that.
Unstable Current

Razor’s very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.
Eye of the Storm

The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor’s malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Advance Statictics:-

* Affiliation: Scourge
* Attack Animation: 0.3 / 0.7
* Damage: 45 – 47
* Casting Animation: 0.5 / 0.125
* Armor: 2.1
* Base Attack Time: 1.7
* Movespeed: 295
* Missile Speed: 2000
* Attack Range: 475
* Sight Range: 1800 / 800

Item Build

2 Circlets + 1 Tango+ 2 Clarity Potions
Finish 2 Wraith Bands
Empty Bottle
Boots Of Speed
Maelstorm
Point Booster
Eaglehorn(Complete Mjollnir)
Boots of Travel recipe
Complete Eye Of Skadi

Why This Build?
This first build is the build that was first introduced in the guide. It provides more damage, more survivability and more early game lane control. This build should usually be gotten if your team needs a late game dps hero more than a pusher.

Early Game Items

OR
AND

Wraiths Or Bracers?
Wraith bands are gotten early game as they are the basic items and provide necessary stats for razor. Bracers can be taken early game if they have nukers which are very troublesome and bracers will help you survive in your lane longer.

Want a drink?
Bottle is gotten for the staying in lane potential which can allow you to farm very well as well as harassing. And use your Plasma Field constantly.

What a lot of people don’t realize is that bottle can be sold. Essentially you are paying 600 for 405 hp and 210~(?) mana every fountain trip. If you put it together, and assuming you make a fountain trip once every, say, 6 minutes, and find 3 runes with bottle during the course of the game, you will more than cover the cost in tangos and clarities.

Also bottle as mentioned heals much quicker, is infinitely better in ganks and surprise heals. Then you can sell it later, something you cant do with other consumables, effectively making the cost 300 gold – definitely the best value I have ever seen.

Pretty much sums up what I wanted to say.
Bottle is much more cost efficient than tangos and Clarities because it effectively only costs 300 gold (after sold) and has infinite amount of regeneration and the healing time is also much faster compared to tangos/clarities.

Jogging; Running; Fleeing
Boots is pretty needed early for faster movespeed and chasing/fleeing.

Mid Game Items

ANDAND

A small boost won’t hurt!
Point Booster alone is gotten before mjollnir because it gives an increase of hp to survive better and mana to use CL more. It is also going to be completed later on.

Plasma Field Heaven!
Mjollnir is gotten for the constant chain lightnings, the attack speed and of course the damage. Why Mjollnir over radiance, you may ask. Well Mjollnir is generally much easier to build than Radiance. The damage it provides does from Plasma Field and mjollnir itself may not aid Razor as much in farming as radiance, but it definitely helps in dealing more damage. Last but not least, the active skill of Mjollnir, Plasma Field + Eye Of Storm can be placed on your tanking heroes for more damage output. It also provides higher DPS as shown by this calculation from ICallBotSolo:

Lvl25 Razor:
126 damage per attack
1.02 ias
40 magical dps

dps = (1+ias)/BAT*dmg
dps = (1+1.02)/1.7*126
dps = 149.7 dps reduced by armor, 40 dps reduced by spell resistance

With Radiance:
35 magical dps added
dps = (1+ias)/BAT*dmg
dps = (1+1.02)/1.7*(126+60)
221.0 dps reduced by armor, 75 dps reduced by spell resitance

With Mjollnir:
dps = (1+ias)/BAT*dmg
dps = (1+1.02+0.35)/1.7*(126+70)
dps = 273.2
magical dps = aura + (1+ias)/BAT*dmg_m
magical dps = 40 + (1+1.02+0.35)/1.7*40
magical dps = 95.8
273.2 dps reduced by armor, 95.8 dps reduced by spell resistance, as well as static charge (which is reduced by spell resistance).

Late Game Items

AND

First is was Plasma Field + Eye Of Lightning, Now it is snow!
EoS is gotten mainly for its hp increase, some damage and the slow. With the slow it is very easy to chase down heroes and the hp can allow you to use frenzy more often.

I am BIG and STRONG!
BKB is gotten after that because you will be pretty dangerous with the high dps with mjollnir, People would choose to disable you first and with Avatar lasts 10 / 9 / 8 / 7 / 6 / 5 seconds of ownage is more than enough. As quoted by banjkan3:

However, when you have Skadi + Mjollnir your dps is so high that you will be disabled/eulsed/hexed EVERY TIME. For this reason you MUST have a BKB. MUST, almost always a BKB will be 100% necessary and you must get it. After that build bfly or w/e. But bkb is so good. People in em games are like, OMFG NAIX SO IMBA. THey think it’s because of his Wounds, but it is in fact his avatar and Rage. I don’t know why people don’t get BKB all that much at all, but you should do. A bkbed razor is so horrible for the other team it’s beyond imagining.

Luxury Items

Butterfly
DAMN! Lightning, snow, Big and evasive?!
Butterfly can be gotten after BKB because of the increase in Dps and the evasion which allows you to effectively not take any spells/disable with BKB and physical damage from evasion 30%. This should be your main luxury item after the core build because the extra damage, attack speed and evasion makes you very potent. Combined magic immunity and evasion, it makes you very strong.

Buriza do Kyanon
Now what? Red Numbers?!
This can be gotten after the core build for the criticals. With your high attack speed and damage, there will be bound to have a lot of critical hits. If you are having no problem with survivability this should be the next item after butterfly to heavily increase your damage output.

Assault Cuirras
Cool Armour huh?
This is because AC helps a lot in pushing because it gives your creeps an advantage over the enemy creeps. Besides, your entire team can have an added advantage with IAS and increased armour.

Hearts of Tarrasque
The Revenant had his heart transplant.
HoT allows you survive better in team games and use frenzy more often. Without HoT it is quite riskly because with disables you can die easily with frenzy on, but with HoT which increases 900hp it is safer. This should be gotten after butterfly or buriza only if you are still having problems surviving in team battles.

Alternative Items

Desolator
Let’s not waste orbs. shall we?
Desolator gives quite good damage and is cost efficient. If you really hate SnY that much you can consider getting desolator as an orb. On another note, if your team consists of many nukers so much that the enemy team mostly gets a HoD(hood of defiance) or BkB(Black king bar), Desolator can be a good choice because it amplifies physical damage so the “protection” they get from HoD or BKB is useless.

Lothar’s Edge
Grrr where he’d go?
With the recent buff in 6.50 for lothars, its cooldown is only 17 seconds and it allows razor to +42 damage. When lothar’s is activated it grants +20%movespeed and invisibility for 9 seconds. This makes you having almost movespeed equivalent to a haste rune everytime you activate it. Besides it acts as a good escape mechanism.

Rejected Items

Power Threads
This cheap sneakers is nowhere near our winged boots!
Power threads is not bad, but it does not give the teleporting skill which allows you to push and farm very well. Besides, since UF works on a percentage bonus, BoT gives more movespeed so the increase from UF will be more useful than Power threads.

General Gameplay Walkthrough

Early Game

First off you have to choose/random Razor of course. If you have randomed raz r you can get a chicken for the team or else if you have chosen razor just get 2 circlets and a set of tangos. Lane choosing is explained in the general tips section. As usual, last hit and deny. You can use these few techniques:

Offensive Plasma Field Harassing- You can hit the enemy a few times and when he is turning to back off, use Plasm Field because it has 800 range, Also slows the enemy more than your attack range so in this way you can gain the longer range advantage.

Defensive Plasma Field- You may be dominated by the opponents so you have to be defensive. While your bunch of creeps are targeting one creep, you hit another one to make the other creep’s hp also less than your Plasma Field’s damage. .

Observer wards- In early game Plasma Field and bottle is how you gain your dominance basically. You can request your allies to buy observer wards and plant them or you can plant them yourself. Wards not only keep you safe from ganks, they also help you get a good look on when the runes respawn and you can go get them.

Ganks- However, in the case of a game(pub) when your allies refuse to cooperate or you just can’t get back to the fountain to buy wards, ganks may happen. When that happens you should play passive because you have no escape mechanism nor a skill to save your ally. If they are aiming your ally simply use a Plasma Field and back off. If they are aiming you try to run if possible. If not just use a Plasma Field and await your death. Thus calling missing and warding are important early game.

Mid Game

At this point of time you should have 2 wraiths boots and ingredients for maelstorm. You can start looking for alternative lanes to farm in. Help allies if they are having difficulties in the lane, after all dota is a team game! A good balance of neutral creeping and farming and ganking is needed because mid game the Plasma Field is at its best, while neutral creeping ensures you safety and farming in lane, of course to push and defend.

Team Battles- Although at this point of time you may have higher damage output, you are still fragile so you should not be too aggressive in team battles. Stand back and use Aoe Plasma Field and land a few hits, The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor’s malevolent will, and will seek out only the most injured targets for its armor shattering blasts.. In this way you will not be focused too much.

Maelstorm Mechanics- At this point of time you should have maelstorm already. Here are the mechanics on how the lightning procs.

A hero needs an attack command for Maelstrom to proc. That can be one of 3 things:

1.) Press ‘A’, left-click on a specific enemy unit.
2.) Press ‘A’, left-click on the ground.
3.) Right-click on a specific enemy unit.

If your hero is in idle and an enemy walks into his acquisition range and your hero starts attacking, that’s an auto-acquired attack that will never trigger Maelstrom. Note that for scenatios 1 and 3, once that unit dies, your hero goes into idle again, so it’s best to quickly reissue another attack command (or shift-queue it).

Farming- Due to the recent change in getting BoT earlier, both builds can farm faster and easier. Simply look out for large enemy creeps and teleport to a safe allied creep there. It is advisable to use a Plasma Field on the creeps for faster farming. A bit of pushing then may be good. Do not push too deep in this point of time. So there you go, simply teleport around the map farming.

Late Game

Mjollnir is gotten and this point of time. With this farming for BoT is a breeze because of the constant Plasma Field, you will not even need to last hit. With mjollnir you also can start to participate more aggressively in team fights. Check out who is the hero the opponents are aiming and static charge him, while using active Plasma Field whenever you can and harassing with occasional Plasma Field too! You may net some lucky kills. After BoT is gotten you are expected to teleport around to defend and push. The real aggressiveness should be after when you got your EoS, providing higher hp, agi and slow. Have fun!

Mjollnir Farming- This technique should be used only when there are no nearby enemies and you are heading home after this defence. Use this when there are large numbers of enemy creeps. Use static charge on yourself and tank the creeps. Plasma Field and normal hit. With the constant static charge and your Plasma Field you should be able to take out the wave very quickly.

Pushing- Pushing should be very quick at this point. With mjollnir farming+ BoT you can push lane to lane in a very short time. Just be careful of ganks because though you may not be too fragile, you still do not have an escape mechanism if you are alone. Thus it would be also better to push with an ally or two.

Team Battles- At this point you should participate much more actively in team battles because of your much higher hp and damage. Place static charge on your tank and hit as much as possible. You can even tank a bit on yourself if you have confidence in beating the opponent. Remember, do not hesitate at this point already. If you are fighting 1v1 an opponent on par of you fight to the end, because you have the Plasma Field advantage. However if you really need to escape…

Escaping- BoT will help your escape at this point. If many enemies are charging at you and you are being completely surrounded, you can run into the trees and use BoT back to the fountain, hoping that by the time they manage to find you, you are already back safely. If not, you can use BKB for the magic immunity and teleport back to the fountain, which makes it safer.

General Tips

Plasma Field Usage
Plasma Lightning has a range of 600 so its pretty long. In this guide I teach you to make use of it early game, not for farming but harassing. PF should be used from Lvl3 onwards when you have lvl2 PF. It can be quite a pain to agility and intelligence heroes. Usually towards them where your attack range can reach him. Then hit him for a few times and his creeps will start hitting you for a bit. Then you should Plasma Field him and move back. Just be careful if the opponents have any stun and/or too annoying nukes.

Calling Missing
Because you are not going back to the fountain until after a long time, survivability will be important. You have to constantly remind your teammates to call missing because if you farm in your lane too much opponents will come and gank you (personal experience). Thus calling missing is very important.

Razor’s Attack Animation
Razor’s attack animation comes in 2 parts actually. There will be a small red ball at first followed by a red lightning. The red ball deals damage. The red lightning does not deal damage. After you get your maelstorm/mjollnir, you will find that for some of your attacks will have no red ball nor lightning. There would be a invisible line of lightning but a visible ball of lightning when mjonllir is activated. I am not too sure about the reason myself but I am quite sure that there is still damage dealt and you still can hear the attack animation.

Neutral Creeping
Razor can neutral creep pretty well with his 2 area of effect skills, PF and Eye Of Strom. When neutral creeping big numbers of neutral creeps pretty much just hit a few times on each and when all of their hp each are lower than 300 use PF to finish them off.

Dealing With Difficult Opponents
Sometimes we may lane with difficult opponents like tinker/zeus/lina. They spam a lot and make your life very miserable especially without a bottle. Besides, if you are soloing and lane with such a hero+ any other kind, there is almost no way for you to buy a bottle because of their pushing. In this way i recommend you ( actually not by me by banjkan3 too!) to do defensive CL last hits. Basically stay at the ranged creep(or further) and when a creep is ready to die with a cPlasma Field, Plasma Field a hero and it will to the creeps, ensuring at least 2 creeps killed. Otherwise just stay back and last hit as best as possible. Still impossible? Call for help!

Lane choosing
After many comments from the HGC judges saying that Razor should solo mid, I guess he should! XD Anyway he can solo a lane very well, because of his good range and harassing skills. If you are really unable to take middle, you can get back to the fountain in the fastest time(compared to the other 2 lanes) and get a bottle. Rune whoring is also made easy when in middle lane.

Orb Effects | Stacking

There are certain skills that add bonuses or effects to the damage that they deal on an attack, some of those place certain indicators or "buffs" on the target (sometimes to deal damage per second or other timed effects), note that buffs are not always visible under the status bar

Blizzard imposed certain restrictions regarding the behaviour of these "Buff Placers"
probably for balance reasons

There are also other skills (which fall under the "Orb Effect" naming), which are based on abilities that were originally used on the "Orb" items in ladder Warcraft III. A restriction was also imposed on those skills because said effects were considered too powerful to be stacked (meaning bought in quantities to increase the effects), an "Orb Effect" skill may or may not be a buff placer.

Hence the two famous rules:
  • Orb Effects do not stack (you will only get the effect of one "orb" skill)
  • You can only place one buff per attack
Some effects aren't considered Orb Effects or Buff Placers, but are attack modifiers nevertheless, of which one good example is Cleave.

Melee Units
Skills/ItemsStacking
(Melee)Critical StrikeBash
PlacePlaceCorruptionLifeleechPlaceCorruptionBothBoth
PlacePlaceChance EffectLifeleechPlaceOverrides on procBothBoth
[1] Else Slot PriorityLatestChance EffectLifeleech[1] Else Slot PriorityOverrides on procBothBoth
CorruptionChance EffectLatestLifeleechSkadi[4]BothBoth
LifeleechLifeleechLifeleechPlaceLifeleechBothBothBoth
PlacePlaceSkadiLifeleechPlaceSkadiBothBoth
IncinerateIncinerateIncinerateIncinerateIncinerateIncinerate[1] Else Both[1] Else Both
CorruptionOverrides on proc[4]BothSkadiLatestBothBoth

Ranged Units
Skills/ItemsTypeStacking
OrbBuff Placer (Ranged)Critical StrikeBash
AlwaysAlwaysPlacePlaceCorruptionLifestealCorruptionCorruptionCritical StrikeBash
AlwaysOn ProcPlacePlaceChance EffectLifestealChance Effect overrides on procChance Effect overrides on procCritical StrikeBash
[1] Else Slot Priority[1] Else Slot PriorityOnly on the Bonus ShotLifestealCheck Note [2]Check Note [2]Critical StrikeBash
AlwaysAlwaysCorruptionChance EffectLatestLifesteal[3][3] if feedback was acquired later, else only OoVCritical StrikeBash
AlwaysNeverLifestealLifestealLifestealPlaceBothBothBothBoth
(Ranged)NeverAlwaysCorruptionChance skill overrides on proc[3]BothFrost AttackPoison AttackCritical StrikeBash
(Melee)AlwaysAlwaysPlacePlaceFrost AttackLifestealFrost Attack (Melee Skadi)Frost AttackCritical StrikeBash
Single CastToggledNeverSearing ArrowsSearing Arrows[1] else [3]LifestealBothBothSearing ArrowsSearing Arrows
Auto CastSearing ArrowsSearing ArrowsSearing ArrowsSearing ArrowsBothBoth[1] Else Item[1] Else Both
Single CastToggled or CastToggled or CastArrow EffectArrow Effect[1] else [3]LifestealArrow EffectArrow EffectManual Cast: Will not Bash or Crit.
Auto Cast: If you got the item before leveling the skill then you will not Bash or Crit. If you acquire the item after leveling the skill it will override on Proc, but it will still consume Mana and show the projectile.
Auto CastArrow EffectArrow EffectArrow EffectArrow EffectArrow EffectArrow Effect
NeverAlwaysCorruptionChance Effect overrides on proc[1] else [3]BothPoison AttackLatestCritical StrikeBash


Other Attack Modifiers
Skills/ItemsStacking
(On Main) (Ranged) (Melee)Critical Strike (On Main)Bash (On Main)
Moon GlaivesNo AttackNo AttackMoon GlaivesBothMoon GlaivesN/AMoon GlaivesCritical StrikeBash
Split Shot/Flak CannonCorruptionChain Lightning on main target[1] else [3]BothBoth but Frost Attack only on main targetN/AIf the item was acquired during the skill's duration: only Poison Attack.
Else: skill + Poison Attack on main target
Critical StrikeBash
Splash from Elder Dragon Form Lvl 2SplashChance Effect on main target, SplashSplashBothSplashed Frost AttackFrost Attack + SplashSplashCritical Strike + SplashBash + Splash
Frost Attack and Splash attack from EDF Lvl3SplashChance skill overrides Frost on proc, Splash works all the time, if the attack has Frost it will be splashedSplash + FrostAllIf item first: skill will be splashed, else item SplashedFrost Attack + SplashFrost Attack and Splash attack from EDF Lvl3Critical Strike + SplashBash + Splash


Notes
[1] If the item was acquired (bought, picked up, received) before the first level of the ability only the ability will work
[2]If Weaver auto-acquires his target it will slow while Geminate Attack is on cooldown, if he is ordered to attack it will slow on every hit except the one before the extra attack.
[3]Only Feedback will work if the target unit has Maximum Mana > 0
[4]Both if feedback was aquired later, else last aquired.
"Place"Means: You will get the effect of the item in the highest priority slot. Order is (from highest to lowest): Top Left (1), Top Right (2), Mid Left (3), Mid Right (4), Bottom Left (5), Bottom Right (6)
"Slot Priority"Item overrides if it's in the Top Left Priority slot, else skill works
Arrow Skills when Crit procsMana will still be lost if the Critical Strike overrides the arrow effect

Critical Strikes and Bashes

A Critical Strike is a ladder-based ability that gives the chance to deal a bonus percentage damage on a succesful attack of the weilding unit.
  • Critical strikes are buff placers on the attack that trigger them, only for ranged units.
  • Critical Strikes deal the same Attack type as the attacker but with Damage Type Normal (Physical, reduced by armor amount and type)

Stacking:
When two Critical Strikes proc at the same time only the last acquired will work, a skill is considered acquired when the first level is learned, and an item is considered acquired when it's picked up.
The red number shown by Critical Strike is displayed before reductions (this is why images don't show very low red numbers)
A Bash is also a ladder-based skill that gives a chance to deal a fixed amount of bonus damage and stun the target for any duration.
  • Bashes are buff placers on the attack that trigger them, only for ranged units.
  • Bonus damage from Bash on a ranged unit will be added to the unit's damage and not dealt separately, this is why you can Lifesteal off MKB.
  • For ranged units Bashes deal Physical bonus damage (Reduced by armor type and amount) and magical stun (Blockable by Spell Immunity)
  • For melee units Bashes deal Magical bonus damage (Reduced by spell resistance and blocked by spell immunity) and physical stun (not blockable by spell immunity), the damage is dealt separately.
  • The stun duration of any bash will not override another stun duration that is longer (if try you stun someone that has 0.5 seconds of stun remaining with a 0.01 seconds stun yours will be ignored but the damage dealt)


Stacking:
When two bashes proc at the same time on a ranged hero only the last one acquired will work (stun and damage wise)
When two bashes proc at the same time on a melee hero they both deal damage and the longest stun duration is taken
True Strike
It's important to know that both Bash and Critical Strike are basically the same skill using different settings, Critical Strikes with a factor lower than 1.0x will not interfere with other Critical Strikes, and all Bashes have a factor of 0x by default (using 0x as a damage factor will make you deal 1x damage without the red number) , creating the interaction explained above. The ability True Strike from MKB is a good example of this, It uses the setting "Never miss" which makes it disregard evasion, blind and others,and it uses a 0x damage factor so it has no stacking issues with other Critical Strikes. True Strike will follow the "Bash" setting on the main table.

Bash and Crit Stacking
  • Melee Unit: A melee unit has no problem having a crit and a bash in the same attack (it might even have more than one bash, as explained earlier)
  • Ranged Unit: When a Critical Strike triggers in a ranged unit it will override all the previously acquired bashes and crits, if a Bash that was acquired after all the crit procs then it deals it's bonus damage and stuns normally (In this regard new Basher will always be considered the last acquired ability)

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