Saturday, April 16, 2011

DotA 6.70 MAP | Official DotA 6.70 Download & Changelogs DotA 6.70




ChangeLogs:

Heroes:
  •  Added a new hero (Tuskarr)



Main Attribute: Strength
Alliance: Sentinel

Agility: 23 + 2.1
Intelligence: 18 + 1.7
Strength: 23 + 2.3

Starting Armor: 3
Movement Speed: 305
Attack Range: Melee


Ice Shards:
============
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: Shards block path





Snowball:
=========
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration. 

The snowball moves at the combined move speed of the heroes within.


Damage: 40/80/120/160 
Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Stops traveling after 4 seconds.





Frozen Sigil:
=============
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range. 


MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him 


Walrus Punch:
=============
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. 

Critical Strike: 2.5x (4x if the target is below 50% hp)
Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds


Cooldown: 18/16/14
Manacost: 50/75/100






  •  Added a new hero (Phoenix)

Main Attribute: Strength
Alliance: Sentinel

Agility: 12 + 1.3
Intelligence: 18 + 1.8
Strength: 22 + 2.9

Starting Armor: 0
Movement Speed: 290
Attack Range: 500


Icarus Dive:
============
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP

Note: You can also press the same hotkey anytime to end the dive





Fire Spirits:
==============
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast. 

Maximum Growth Time: 10 seconds

Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400

Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP

Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.





Sun Ray:
========
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max

You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned





Supernova:
==========
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200 





- Frostmourne bonus movement speed increased from 10 to 15%

- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%

- Berserker's Call bonus armor from 5/10/15/20 to a constant 30

- Reduced Fiend's Grip cooldown from 120 to 100

- Increased Track's movement bonus aoe from 800 to 900
- Increased armor by 2

- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75

- Persuasion cooldown from 30 to 30/26/22/18

- Increased base damage by 5
- Removed healing cap (was 1000) on Exorcism
- Strength gain from 1.8 to 2.2

- Decay damage from 30/60/90/120 to 40/80/120/160

- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24

- Improved base attack damage by 6

- Sun Strike kills now give XP to Invoker

- Rebalanced base damage from 42-54 to 46-54

- Healing Ward movement speed increased from 150 to 300
- Banished units are no longer immune to Blade Fury

- Blinding Light's cast range increased from 600 to 900

- Base damage increased from 45-55 to 53-59

- Split Earth damage increased from 70/140/210/290 to 120/180/240/300
- Lightning Storm cooldown reduced from 6 to 5.5
- Diabolic Edict no longer uses cast point




- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
- Frost Armor manacost increased from 25 to 50
- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9 
- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200

- Shapeshift form critical strike improved from 1.5 to 1.7x
- Wolves critical strike improved from 1.5 to 1.7x

- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8

- Base damage increased by 5

- Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%

- Degen Aura now also reduces attack speed (same values as the movement speed reduction)

- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%

- Blur evasion increased from 15/20/25/30% to 20/25/30/35% 

- Waning Rift cooldown from 20 to 16

- Eye of the Storm can now target Ancients (not roshan)
- Eye of the Storm no longer ignores magic immune units

- Ether Shock cooldown from 10 to 8

- Living Armor regeneration from 1/2/3/4 to 2/3/4/5

- Strength gain from 2.3 to 2.6
- Caustic Finale buff duration from 0.25 to 2 seconds

- Shadow Wave damage aoe increased from 155 to 170

- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14

- Increased agility gain from 1.9 to 2.4
- Increased base armor from 4 to 5

- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time

- Reworked Dispersion




- Intelligence growth increased from 2.2 to 2.6

- Thunderstrike manacost increased from 100/110/120/130 to 130

- Grow bonus movement speed increased from 10 to 20 per level

- Fatal Bonds damage from 15 to 20%

- Minor increase to visibility around The Swarm units when they are attached to someone

- Lightning Bolt cooldown from 7 to 6.5


Items:

  •  Added a new recipe item (Ancient Janggo of Endurance)




Ancient Janggo of Endurance
=======================
Requires:
- Bracer (525)
- Robe of the Magi (450)
- Recipe (750)

Provides:
+ 8 All Stats
+ 8 Damage
+ 5% MS and AS Aura

Comes with 3 charges. When used, grants nearby player controlled units an extra 10% MS and AS buff. Lasts for 6 seconds.

Cooldown: 30


  • Added a new recipe item (Medallion of Courage)




Medallion of Courage:
=================
Requires:
- Chainmail
- Sobi Mask
- Recipe (200)

Gives:
+ 6 Armor
+ 50% Mana Regeneration

Target an enemy unit, both you and the enemy lose 6 armor for a duration.

Cooldown: 7
Duration: 7
Cast Range: 800






  • Added a new consumable item (Smoke of Deceit)




Inspired from 373247

Smoke of Deceit:
============
Consumable
Cost: 100
Charges: 1
Stackable in inventory

Store Stock Max: 3
Store Stock Replenish Time: 10 minutes

Places a buff on all allied player controlled units in 900 aoe. Makes them invisible, grants 10% movespeed bonus, and prevents them from appearing on minimap to enemy players.

If you get within 900 aoe of an enemy hero or tower, the buff wears off. If you attack creeps or Roshan, it dispells.

Buff lasts up to 40 seconds
90 Cooldown

Blade Mail
- Cooldown from 25 to 22

Bloodstone
- Mana regeneration increased from 150 to 200%
- HP regeneration increased from 6 to 8

Chain Mail
- Added to sideshop
Crystalys
- Chance to land a Critical Strike increased from 10 to 15%

Khadgar's Pipe of Insight
- Recipe cost reduced from 1000 to 900

Mask of Death
- Lifesteal increased from 10 to 15%

Necronomicon
- Bonus strength increased from 6/10/14 to 8/12/16
- Manaburn cooldown reduced to 20 seconds

Orb of Venom
- Cost reduced from 550 to 500

Orchid Malevolence
- Cooldown reduced from 25 to 18

Planewalker’s Cloak
- Cost increased from 500 to 550 gold

Quelling Blade
- Cooldown reduced from 10 to 5 seconds

Soul Booster
- Mana increased regeneration from 50 to 100%
- HP increased regeneration from 2 to 4

Gameplay:
  •  Added a new loadscreen by Kunkka
  •  Reworked Tavern Layout
  •  Added a 4 minute cooldown to Buyback 
  •  Updated hero icon representation on the minimap (364977)
  •  Creep vision decreased from 1100 to 850
  •  Consumable Items no longer automatically fuse with ones you don't own (except for wards)
  •  Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
  •  Fixed default selection order for Necronomicon (Manaburn unit first)
  •  Fixed default selection order for Panda's Split Earth units (Earth -> Storm -> Fire)
  •  Added a new model for Furion
  •  Restored Lina's old projectile
  •  Added various Christmas themed visuals
  •  Added a visual effect for Furion's Aghanim Scepter
  •  Added an Aghanim visual effect for Chen
  •  Minor increase to Metamorphosis model size
  •  Removed Courier Upgrade button from courier
  •  Fixed Flying shadow for Obsidian Destroyer, Visage and Viper (182678)
  •  Improved Double Edge visual effect (323845)
  •  Added an ally only visual effect for a hero carrying Gem (371567)
  •  Added a -bounty command to see the total gold gain by Track
  •  Improved the quality of the following item icons: Mjollnir, Platemail, Chainmail, Helm of the      Dominator, Boots of Travel, Blademail, Assault Cuirass, Monkey King Bar, Sentry Wards,    Diffusal Blade, Guinsoo and Desolator (280720)
  •  Added a new icon for level 2 Diffusal Blade (366531)
  •  Added a new icon for Skeleton King's Critical Strike (146417)
  •  Improved the quality of the following ability icons: Surge and Naga Siren's Mirror Image (280720)
  •  Added a new icon for Empower (206290)
  •  Added a new icon for Skewer (206290)
  •  Added a new icon for Reverse Polarity (206290)

Bugs:
  •  Fixed Armlet triggering Last Word
  •  Fixed Deafening Blast status icon
  •  Fixed Rupture status buff icon sometimes lingering on you after you respawn (visual only)
  •  Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.
  •  Fixed rare cases where omnislash wouldn't ministun the target
  •  Fixed a bug with the interaction of Call Down and Nether Blast
  •  Fixed The Swarm units sometimes falling off the target
  •  Fixed multiple Quelling Blade stacking bug
  •  Fixed some silences not properly disabling Silencer's Last Word
  •  Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes
  •  Fixed Split Shot dispeling Curse of the Silent
  •  Fixed a possible fatal error with Static Link when targeting ground in some areas
  •  Fixed Aghanim Echoslam cooldown not appearing on scoreboard

No comments:

Post a Comment

Popular Posts