Wednesday, July 28, 2010

Reliable and Unreliable Gold System in Dota 6.68

Reliable and Unreliable Gold System in Dota 6.68. Another updates from Icefrog the developer of Dota-allstars that was been revealed for the upcoming Dota Allstars Version 6.68. This is all about the new gold system in the upcoming Dota Allstars Version 6.68

Here's what Icefrog tells about:

I've confirmed that there were new heroes coming in 6.68, but there are also some new features coming. Here is a preview of a new gold mechanic that introduces the concept of Reliable vs Unreliable Gold.

"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to yourReliable Gold pool.

"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).

Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.

An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.

The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. YourReliable Gold is displayed in your scoreboard title.

This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.

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