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Wednesday, March 31, 2010
Naruto Shippuden 162 | Watch Naruto Shippuden 162 English Sub Online
Naruto Shippuden 162 | Watch Naruto Shippuden 162 English Sub Raw Online. Why Naruto Shippuden anime is so popular that every Thursday fans are eagerly waiting for it. Why Naruto Shippuden episodes are so much thrilling that are desperately looking for it everywhere. Because Naruto Shippuden is keeping their quality alive and providing the best anime and maintaining their number 1 position in the
Tuesday, March 30, 2010
DotA 6.67c | Official DotA Allstars 6.67c Map Download & Changelogs
DotA 6.67c Map Download. IceFrog has just released DotA 6.67c as a bug fix patch. He has fixed all the bugs which were reported to him including the Magnus Skewer Bug. Check out the DotA 6.67c changelogs and download the map.DotA 6.67c - DotA Allstars 6.67c Download Links:DotA-Allstars v6.67c.w3x (mirror 1)DotA-Allstars 6.67c.zip (mirror 2)DotA 6.67 Changelog | DotA Allstars v6.67c Changelog:*
Dota 6.67c Download - Dota-Allstars 6.67c Official Map Released!
Dota 6.67c Map Download - Dota-Allstars 6.67c Official Map has just come out! Looks like Dota 6.67b is still has some remaining bugs -like the Magnataur's Skewer Bugs- and force IceFrog to release the Dota 6.67c to fix them. Without much saying, here is the download links and changelogs of Dota 6.67c below..
Dota 6.67c Changelogs:
* Fixed casting distance exploits with Skewer
* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
* Various performance improvements when casting The Swarm
* Fixed Soul Steal channeling text in the tooltip
* Non-hero units now do half damage to The Swarm
* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
* Fixed a bug with lifesteal and The Swarm creatures
* Fixed a rare Mac issue with shared Soul Ring
* Added passive icon for Strygyer's Thirst
* Added passive icon for Plague
Dota 6.67c Download Link
Dota 6.67c Download - GameWebZ Mirror
Dota 6.67c Download - GetDota Mirror
Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.
Seems like the fun time using Magnataur's Skewer Bug is ended here. And hopefully this version doesn't contains any bug again. Enjoy the Dota 6.67c with less bugs!
PS: For the Dota 6.67c AI map updates and discussion, check out the Dota 6.67c AI post!
Dota 6.67b 6v6 Map Download - Dota-Allstars 6.67b 6v6
Dota 6.67b 6v6 has just released today, thanks to God-Tony's hard work. With Dota-Allstars 6.67b 6v6, now you can play Dota 6.67b with 6 players on each side. Cool isn't it? To download the map, check the links below..
Dota 6.67b 6v6 Download Link
Download Links
DotA_Allstars_v6.67b_6v6.w3x via GameWebz
DotA_Allstars_v6.67b_6v6.w3x via RapidShare
DotA_Allstars_v6.67b_6v6.w3x via BanglaGamer
Dota 6.67b 6v6 Release Notes
- Fixed a bug causing the Red Player to get random killing sprees
- The new Capture Point gamemode (-cp) is untested for 6v6 play
If you find a bug on this Dota 6.67b 6v6, report it directly in this post. Enjoy! ;)
Dota 6.67b 6v6 Download Link
Download Links
DotA_Allstars_v6.67b_6v6.w3x via GameWebz
DotA_Allstars_v6.67b_6v6.w3x via RapidShare
DotA_Allstars_v6.67b_6v6.w3x via BanglaGamer
Dota 6.67b 6v6 Release Notes
- Fixed a bug causing the Red Player to get random killing sprees
- The new Capture Point gamemode (-cp) is untested for 6v6 play
If you find a bug on this Dota 6.67b 6v6, report it directly in this post. Enjoy! ;)
Terrorblade Guide & Build - The Soul Keeper Strategy
Terrorblade Guide & Build, Terrorblade the Soul Keeper Strategy. Terrorblade is one of carry that can turn out the tide of the game if he got his items. This post contains Terrorblade the Soul Keeper guide, item build, skill build and strategy.
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
Strength - 15 + 1.9
Agility - 22 + 3.2 (Primary)
Intelligence- 19 + 1.75
Base damage 48-54
Attack range of 128 (melee)
Base Armor 5.1
Movement speed of 310
Skill Descriptions
Reflection (C)
Note: The Reflections cant be targeted, invulnerable, and only attack their source
Zeal
Increases your attack speed and HP regeneration.
Level 1 - +20 IAS, +2 HP regen
Level 2 - +30 IAS, +3 HP regen
Level 3 - +40 IAS, +4 HP regen
Level 4 - +50 IAS, +5 HP regen
Note: Its additional attack speed also effects your illusions
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
Strength - 15 + 1.9
Agility - 22 + 3.2 (Primary)
Intelligence- 19 + 1.75
Base damage 48-54
Attack range of 128 (melee)
Base Armor 5.1
Movement speed of 310
Skill Descriptions
Reflection (C)
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
Level 1 - 20% AS and MS slow
Level 2 - 25% AS and MS slow
Level 3 - 30% AS and MS slow
Level 4 - 35% AS and MS slow
Level 1 - 20% AS and MS slow
Level 2 - 25% AS and MS slow
Level 3 - 30% AS and MS slow
Level 4 - 35% AS and MS slow
Reflections damage: 35%/45%/55%/65% from their source
Duration: 5 seconds
Mana Cost: 75
Cooldown: 20 seconds
Cooldown: 20 seconds
Cast range: 600
AOE: 350
Note: The Reflections cant be targeted, invulnerable, and only attack their source
The reflections also have their source passive ability such as critical. It's fun to see red numbers pop up their head when they hit their target.
Zeal
Increases your attack speed and HP regeneration.
Level 1 - +20 IAS, +2 HP regen
Level 2 - +30 IAS, +3 HP regen
Level 3 - +40 IAS, +4 HP regen
Level 4 - +50 IAS, +5 HP regen
Type: Passive skill
Note: Its additional attack speed also effects your illusions
Its HP regen is good for survivability in early game while the extra IAS increases his dps.
Metamorphosis (T)
Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.
Level 1 - no illusion
Level 2 - 1 illusion, dealing 10% damage
Level 3 - 1 illusion, dealing 15% damage
Level 4 - 2 illusions, dealing 20% damage
Extra base damage: 20/25/30/35
Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain.
Level 1 - 33% hit point minimum
Level 2 - 28% hit point minimum
Level 3 - 23% hit point minimum
Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.
Level 1 - no illusion
Level 2 - 1 illusion, dealing 10% damage
Level 3 - 1 illusion, dealing 15% damage
Level 4 - 2 illusions, dealing 20% damage
Extra base damage: 20/25/30/35
Duration: 30
Cooldown: 70
Mana Cost: 100
Mana Cost: 100
Illussions take 250% damage
Note: Methamorped Terrorblade has 300 movement speed, 1,6 base attack time, and 550 ranged attack
In the early game, if he facing enemy having thin hp and will run away, while he cannot chase with a melee mode, transform into metamorph mode is a good choice since it have 550 ranged attack.
This skill is useful in the big war. Keep the distance so he can survive from opening attack by his opponents then counter attack to kill his opponents.
Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain.
Level 1 - 33% hit point minimum
Level 2 - 28% hit point minimum
Level 3 - 23% hit point minimum
Cast Range: 250
Cooldown: 160/110/60
Mana Cost: 200/100/0
Terrorblade Skill Build
Level 1: Zeal
Level 2: Reflection
Level 3: Zeal
Level 4: Metamorphosis
Level 5: Zeal
Level 6: Sunder
Level 7: Zeal
Level 8: Metamorphosis
Level 9: Metamorphosis
Level 10: Metamorphosis
Level 11: Sunder
Level 12: Reflection
Level 13: Reflection
Level 14: Reflection
Level 15: Stats
Level 16: Sunder
Levels 17-25: Stats
Being harassed in early game is the main problem for agility hero with melee range like TB. So maximize zeal first for survivability. One level for Reflection can prevent early FB attempt. Thanks to it's slow. Next, take Metamhorphosis to maximum. Then remaining 3 lvl for Reflection. Sunder is taken whenever possible. Stats come last.
Terrorblade Item Build
Quelling Blade is necessary for gathering gold in melee mode.
Power Thread make him gathering gold more effective by move back and forth either between enemy's creep and neutral creep or among neutral creeps. As an alternative, power thread can make him to clear the way faster so he can destroy the first tower as soon as possible or to get the first blood with help from his partner.
Sange and Yasha - Its lesser maim help you chase down your enemy. And of course its additional str provide you amount of HF for survivability.
Cooldown: 160/110/60
Mana Cost: 200/100/0
Note: It can interupts channeling spell on target heroes.
Note: While this skill is proceeding, the target hero and TB get the magic immunity, prevent their HP from changing.
Terrorblade Skill Build
Level 1: Zeal
Level 2: Reflection
Level 3: Zeal
Level 4: Metamorphosis
Level 5: Zeal
Level 6: Sunder
Level 7: Zeal
Level 8: Metamorphosis
Level 9: Metamorphosis
Level 10: Metamorphosis
Level 11: Sunder
Level 12: Reflection
Level 13: Reflection
Level 14: Reflection
Level 15: Stats
Level 16: Sunder
Levels 17-25: Stats
Being harassed in early game is the main problem for agility hero with melee range like TB. So maximize zeal first for survivability. One level for Reflection can prevent early FB attempt. Thanks to it's slow. Next, take Metamhorphosis to maximum. Then remaining 3 lvl for Reflection. Sunder is taken whenever possible. Stats come last.
Terrorblade Item Build
1. Quelling Blade + Branches + Tangos + Magic Stick
2. Finish Magic Wand
3. Get Power Tread
4. Orb of Venom
2. Finish Magic Wand
3. Get Power Tread
4. Orb of Venom
5. Finish Yasha
Your core item should be like this:
or
Your core item should be like this:
or
Quelling Blade is necessary for gathering gold in melee mode.
Power Thread make him gathering gold more effective by move back and forth either between enemy's creep and neutral creep or among neutral creeps. As an alternative, power thread can make him to clear the way faster so he can destroy the first tower as soon as possible or to get the first blood with help from his partner.
Yasha is very useful for chasing his enemy. The movement speed bonus and extra IAS will keep enemy hard to run away. You can choose SnY or Manta later.
Orb of Venom - It will be more easy to chase your enemy while you are Yasha and PT equipped + passive Zeal + enemy slowed down .by Reflection and Venom. And its cheap. Can be upgraded later into Eye of Skadi
Magic Wand - It's instant regen (HP and Mana) is IMBA. Best when enemy has good spell spammers.
Poor man's shield - If your enemy has no spell spammer, get this item by buying slippers of agility instead of branches. Has early survivability.
Late Game Items
Here are Luxury late game items for him:
or + + or + +
Here are Luxury late game items for him:
or + + or + +
Sange and Yasha - Its lesser maim help you chase down your enemy. And of course its additional str provide you amount of HF for survivability.
Manta Style - You feel stronger with more illusions? Grab this item. With total of 5 heroes (including the real one) you are a dps machine. An alternative item of SnY.
The Butterfly - used to increase his attack speed and attack damage. Also to create evasion ability which is necessary for facing hero with high attack speed. Recommended luxury item before you buy other dps items because your illusions copy your stats not your extra damage.
Orb:
Eye of Skadi - It has nice stats and can slow
or you can grab Satanic - Lifesteal provide you with good survivability
Armor :
Assault Cuirass - If you want to be a tanker this item is obviously good. With it, he can kill his enemy faster and become harder to die caused by high armor.
You should pick this hero when you got nice line up for your team. This hero needs protection from sudden attack/gank as he doesn't have reliable escape mechanism. You also need an initiator/stunner/slower to help you land attack to your enemies. You should not pick this hero when there are 2 or more carry heroes in your team. A team should be balanced between tanker, carry hero and support hero.
In early minutes, you should put him in the Scourge top lane or Sentinel bottom lane where you can pull natural creeps. Keep farming and farming until you grab your core items. Last hit and deny as much as you can. Do not take FB attempt if you feel even a little unconfidence. Always help your teammate to control the lane.
Hope this guide can help you master the Terrorblade. If you have different thought and strategy for Terrorblade, you can share it in the comment section or in the Terrorblade the Soul Keeper forum.
Dps Items:
Buriza-do Kyanon - It makes his attack more powerful with high damage and 25% chance 2.5 critical strike.
Armor :
Assault Cuirass - If you want to be a tanker this item is obviously good. With it, he can kill his enemy faster and become harder to die caused by high armor.
Conditional items :
Monkey King Bar is used to prevent his enemy from running away with Town Portal or Boots of Travel and also to make his attack never miss while facing hero with active or passive evasion ability.
In the very long game, mobility is more important than attack speed. So he need to drop his power tread and purchase Boots of Travel to achieve victory, especially if backdoor is wanted.
Terrorblade the Soul Keeper Strategy
Terrorblade the Soul Keeper Strategy
You can pick this hero if your team need late game carries and opposite team lacks of disablers and gankers.
You can be supported by:
- Disablers (Lion, Rhasta, Rylai)
Make sure your target to stay for recieving every damage you deal to them. Everyone of them has more than one disable skill.
- Babysitter (Omni, Warlock, Treant)
Laning with them is a safest way to get through early to mid game. Plus Omni and warlock also can slow while treant can stun. Perfect isn't it?
- Heroes with Slow capability (Viper, Bristleback)
Same role as disabler heroes but has a more painful effect
- Armor reducer (Slardar)
Terorblade is a dps hero, so this hero as your teammate is a max-damage combo. His capability to stun just make this pair more dangerous.
Beware of his counter:
- Disablers (Eartshaker, Bane)
They can support you as well as kill you. Hard lane partner. In early game better to avoid them.
- Instant kill Hero (Necrolyte, Axe)
You cant sunder him if you die first
- Doom Bringer
Obviously, you are a dead meat when you try to oppose this hero 1v1
Playstyle
You should pick this hero when you got nice line up for your team. This hero needs protection from sudden attack/gank as he doesn't have reliable escape mechanism. You also need an initiator/stunner/slower to help you land attack to your enemies. You should not pick this hero when there are 2 or more carry heroes in your team. A team should be balanced between tanker, carry hero and support hero.
In early minutes, you should put him in the Scourge top lane or Sentinel bottom lane where you can pull natural creeps. Keep farming and farming until you grab your core items. Last hit and deny as much as you can. Do not take FB attempt if you feel even a little unconfidence. Always help your teammate to control the lane.
When you have a hard time laning, you can choose jungling mode, but you should always look at mini map. Observer wards may be little help, buy them or have your partner buy them. In early game, just farm and not get killed.
When you're ready for a big war, always use Metamorphosis beforehand. Don't forget, your role is the carry. There are 3 kinds of strategy when entering a clash:
1. Stay away from your team so you are safe from opening attack done by your enemies. Then kill your enemies one by one.
2. If your team have succeed landed an opening attack before enemies do, follow up them by strike your enemies as soon as possible.
3. Let you take an opening attack done by your enemy, but don't let you die so easily. Cast sunder as soon as possible after you take it if your hp almost empty. Then counter attack your enemies together with your team. Do this only when you know they doesn't have too many stun and your friend already prepared to back you up. If they stun-lock you, you won't be able to do anything until you die.
When you're ready for a big war, always use Metamorphosis beforehand. Don't forget, your role is the carry. There are 3 kinds of strategy when entering a clash:
1. Stay away from your team so you are safe from opening attack done by your enemies. Then kill your enemies one by one.
2. If your team have succeed landed an opening attack before enemies do, follow up them by strike your enemies as soon as possible.
3. Let you take an opening attack done by your enemy, but don't let you die so easily. Cast sunder as soon as possible after you take it if your hp almost empty. Then counter attack your enemies together with your team. Do this only when you know they doesn't have too many stun and your friend already prepared to back you up. If they stun-lock you, you won't be able to do anything until you die.
Don't forget to use Reflection when your enemy gathered. Get heroes under reflection as much as you can.
If your team try to push the 3rd towers and your enemies have good defend, the deadlock will happen. In this situation, you can use your illusions to attack the towers.
If your team try to push the 3rd towers and your enemies have good defend, the deadlock will happen. In this situation, you can use your illusions to attack the towers.
In this mid game i suggest you to play safe so you can collect good items for late game.
Late game will be interesting for super carry like TB. When the time you have your luxury items on your slots you can kill as much as you want. Also this phase of the game let your Reflection get its maximum effect. Especially for enemy's carries.
If your team having difficulties to push the tower. Teleport using Boots of Travel into creep that is nearest the enemies tower and quickly do Metamorphosis. If your enemies reaction is not fast enough, you can get one or two tower using this method.
Based on: Playdota guide
Hope this guide can help you master the Terrorblade. If you have different thought and strategy for Terrorblade, you can share it in the comment section or in the Terrorblade the Soul Keeper forum.
Magnus Guide & Build - Magnus the Magnataur Strategy
Magnus Guide & Build, Magnus the Magnataur Strategy. Magnus is one of a great initiator on Dota. This post will cover all about Magnus the Magnataur guide, item build, skill build and strategy.
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
Strength - 21 + 2.75 (Primary)
Agility - 15 + 1.8
Intelligence- 17 + 1.65
Base damage 49-61
Attack range of 100 (melee)
Base Armor 4.1
Movement speed of 315
Skill Descriptions
Shock Wave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 90
Cooldown: 11/10/9/8
With short time cooldown, this skill is useful to harass enemy in early minutes and gathering gold easier.
Empower (E)
Increase attack damage and provides cleave for a friendly unit. Lasts 30 seconds.
Level 1 - 15% attack and cleave bonus.
Level 2 - 25% attack and cleave bonus.
Level 3 - 35% attack and cleave bonus.
Level 4 - 45% attack and cleave bonus.
Cooldown: 12 seconds
Mana Cost: 40
Casting this skill to a melee ally having critical strike or high damage is one of the keys for winning a big war.
Skewer (D)
Magnataur rushes forward up to 800 range, goring up to 2 enemies on his massive tusks. This drags those two units along with him and damages them. Upon reaching his destination, the two units are slowed by 40% for 2 seconds.
Level 1 - 50 damage
Level 2 - 100 damage
Level 3 - 150 damage
Level 4 - 200 damage
Cooldown: 45 seconds
Mana Cost: 80
This skill is used to opening attack (followed by reverse polarity) or to run away from enemies.
Reverse Polarity (V)
Through some unknown property of matter, the Magnataur sucks all nearby enemies to his positions and stuns them with a powerful slam, dealing damage
Level 1 - 2.5 seconds stun, deals 150 damage
Level 2 - 3.25 seconds stun, deals 225damage
Level 3 - 4 seconds stun, deals 300 damage
Cooldown: 120/110/100
Mana Cost: 200/250/300
This skill is little hard to landing without skewer or kelen's dagger.
Skill Build
1. Skewer
2. Shockwave
3. Shockwave
4. Empower
5. Shockwave
6. Reverse Polarity
7. Shockwave
8. Empower
9. Empower
10. Empower
11. Reverse Polarity
12. Stats
13. Stats
14. Stats
15. Stats
16. Reverse Polarity
17-22 Stats
23. Skewer
24. Skewer
25. Skewer
This is the best skill build. Damage from shockwave is more needed than from empower in early game. Damage from skewer is quite useless since its cooldown is very long. What needed from skewer is just its rush in 800 distance to temporary replace dagger's role having 1200 distance so he can land reverse polarity.
Item Build
1. 3x ironwood branch + 2x tangos + courier / quelling blade
2. finish magic wand + empty bottle + boots of speed
3. blink dagger
The core items for Magnus should be like these:
Quelling Blade is necessary for gathering gold in melee mode. Bottle and magic wand are used to support his hp and mana. Boots of speed is used for chasing hero or running away. While dagger is used to perfectly land reverse polarity.
Late Game Items
Late game items are divided into two parts:
Striker build:
Power treads give him cheap stats and attack speed. Changing into intelligence version will prevents him from lack of mana.
Using armlet, he can dealing damage as big as possible in the seconds where his enemies are stunned. Moreover with empower, he can dealing damage to all stunned enemies since it gives cleaving attack.
As alternative using mask of madness, he can dealing damage as often as possible instead of as big as possible.
Battle fury increases the effect of empower's cleaving attack. Wearing 2 battle fury will make him more dangerous for his enemies. With 115% cleave/splash attack, his enemies will take damage equally.
Heart of Tarrasque here is used to make him more tanker so he can continue attack enemies while he receives attacks from enemies too.
Buriza makes him become amazing with splash critical attack together with empower.
Assault cuirass increases his attack frequency, makes him tanker and help his team with special auras.
Supporter Build:
As a supporter, he should be there where his team need him, so he need boots of travel.
Vladimir offering is a suitable item for supporting his team, especially to melee partners, since it has great auras.
Gem of true sight can help him to find enemies who are being invisible so he can land a good ultimate.
Pipe can protect his entire team from being attacked by enemy's magic spell.
Force staff is a very useful item in any situation. He can save allies, chase enemies, initiate opening attack from a long distance.
The others items like shiva's guard, guinso, eul, arcane ring and refresher orb may be little useful but are not suitable for strength hero.
Strategy
You should pick this hero when your team need an initiator, your team already has one or more dps carries or your team has a lot of AoE damage spells.
In early minutes, there are 2 kinds of strategy depend on his lane:
1. Solo lane. This is the recommended option since Magnus haven't stun or slow so he doesn't really help your mate. Your aim is actually not to kill, but leveling up and farming since you can't kill smart opponents alone. In the situation when your opponent hero has high lane control and harasses you whenever it's possible, you should stay back and lasthit/farming just using Shockwave, while hit hero if possible. In the other hand, if your opponent hero doesn't have too much lane control or is melee hero, there is no problem. Just lasthit with normal attack and occasionally cast a shockwave to farming and to hit your opponent all at once.
2. Dual lane. You can choose this option when your mate are stunner or disabler since Magnus has an ability to push someone into your creeps or tower. Don't use Shockwave too often. Save your mana for killing your opponents. Your mate stuns him, you walk right next to him, use Skewer and push him into your creeps or your tower if possible, followed by some Shockwave. If the enemy lane is really that dominant, you should start using Shockwave like you would play solo against a decent opponent.
On mid game, you should start ganking. There are several ganking strategies for Magnus:
1. Gank when your ultimate is ready.
2. Always gank from behind.
3. Push your opponents to your team, creeps and tower if possible.
4. When you have blink, just blink next to your 2 opponents and push them into your team.
In late game, stay together with your team. Don't go alone without Boots of Travel, your team needs you. In a big war, these are 3 steps of strategy:
1. Force your enemies to gather. They probably know that they can’t win against a team based on Magnus. So push with you whole team so that they have to defend. Maintain Empower on your melee carries meanwhile, you will need it soon.
2. Land your ultimate. This is actually pretty easy thanks to Skewer and Blink. Blink is better to initiate because your opponents can hardly react, Skewer helps when not everyone is at the point you want him to be.
3. Rape the enemy team. You don’t have to do much anymore, just cast Shockwave and hit everyone you can, preferably their carry. Your team’s damage output should be high enough to kill everyone.
While pushing, you can clear creep waves really fast using Shockwave and Empower. It is useful if you wan to force a team fight or after winning a war and wanna push fast.
This guide inspired from PlayDota
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
Strength - 21 + 2.75 (Primary)
Agility - 15 + 1.8
Intelligence- 17 + 1.65
Base damage 49-61
Attack range of 100 (melee)
Base Armor 4.1
Movement speed of 315
Skill Descriptions
Shock Wave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 90
Cooldown: 11/10/9/8
With short time cooldown, this skill is useful to harass enemy in early minutes and gathering gold easier.
Empower (E)
Increase attack damage and provides cleave for a friendly unit. Lasts 30 seconds.
Level 1 - 15% attack and cleave bonus.
Level 2 - 25% attack and cleave bonus.
Level 3 - 35% attack and cleave bonus.
Level 4 - 45% attack and cleave bonus.
Cooldown: 12 seconds
Mana Cost: 40
Casting this skill to a melee ally having critical strike or high damage is one of the keys for winning a big war.
Skewer (D)
Magnataur rushes forward up to 800 range, goring up to 2 enemies on his massive tusks. This drags those two units along with him and damages them. Upon reaching his destination, the two units are slowed by 40% for 2 seconds.
Level 1 - 50 damage
Level 2 - 100 damage
Level 3 - 150 damage
Level 4 - 200 damage
Cooldown: 45 seconds
Mana Cost: 80
This skill is used to opening attack (followed by reverse polarity) or to run away from enemies.
Reverse Polarity (V)
Through some unknown property of matter, the Magnataur sucks all nearby enemies to his positions and stuns them with a powerful slam, dealing damage
Level 1 - 2.5 seconds stun, deals 150 damage
Level 2 - 3.25 seconds stun, deals 225damage
Level 3 - 4 seconds stun, deals 300 damage
Cooldown: 120/110/100
Mana Cost: 200/250/300
This skill is little hard to landing without skewer or kelen's dagger.
Skill Build
1. Skewer
2. Shockwave
3. Shockwave
4. Empower
5. Shockwave
6. Reverse Polarity
7. Shockwave
8. Empower
9. Empower
10. Empower
11. Reverse Polarity
12. Stats
13. Stats
14. Stats
15. Stats
16. Reverse Polarity
17-22 Stats
23. Skewer
24. Skewer
25. Skewer
This is the best skill build. Damage from shockwave is more needed than from empower in early game. Damage from skewer is quite useless since its cooldown is very long. What needed from skewer is just its rush in 800 distance to temporary replace dagger's role having 1200 distance so he can land reverse polarity.
Item Build
1. 3x ironwood branch + 2x tangos + courier / quelling blade
2. finish magic wand + empty bottle + boots of speed
3. blink dagger
The core items for Magnus should be like these:
Quelling Blade is necessary for gathering gold in melee mode. Bottle and magic wand are used to support his hp and mana. Boots of speed is used for chasing hero or running away. While dagger is used to perfectly land reverse polarity.
Late Game Items
Late game items are divided into two parts:
Striker build:
Power treads give him cheap stats and attack speed. Changing into intelligence version will prevents him from lack of mana.
Using armlet, he can dealing damage as big as possible in the seconds where his enemies are stunned. Moreover with empower, he can dealing damage to all stunned enemies since it gives cleaving attack.
As alternative using mask of madness, he can dealing damage as often as possible instead of as big as possible.
Battle fury increases the effect of empower's cleaving attack. Wearing 2 battle fury will make him more dangerous for his enemies. With 115% cleave/splash attack, his enemies will take damage equally.
Heart of Tarrasque here is used to make him more tanker so he can continue attack enemies while he receives attacks from enemies too.
Buriza makes him become amazing with splash critical attack together with empower.
Assault cuirass increases his attack frequency, makes him tanker and help his team with special auras.
Supporter Build:
As a supporter, he should be there where his team need him, so he need boots of travel.
Vladimir offering is a suitable item for supporting his team, especially to melee partners, since it has great auras.
Gem of true sight can help him to find enemies who are being invisible so he can land a good ultimate.
Pipe can protect his entire team from being attacked by enemy's magic spell.
Force staff is a very useful item in any situation. He can save allies, chase enemies, initiate opening attack from a long distance.
The others items like shiva's guard, guinso, eul, arcane ring and refresher orb may be little useful but are not suitable for strength hero.
Strategy
You should pick this hero when your team need an initiator, your team already has one or more dps carries or your team has a lot of AoE damage spells.
In early minutes, there are 2 kinds of strategy depend on his lane:
1. Solo lane. This is the recommended option since Magnus haven't stun or slow so he doesn't really help your mate. Your aim is actually not to kill, but leveling up and farming since you can't kill smart opponents alone. In the situation when your opponent hero has high lane control and harasses you whenever it's possible, you should stay back and lasthit/farming just using Shockwave, while hit hero if possible. In the other hand, if your opponent hero doesn't have too much lane control or is melee hero, there is no problem. Just lasthit with normal attack and occasionally cast a shockwave to farming and to hit your opponent all at once.
2. Dual lane. You can choose this option when your mate are stunner or disabler since Magnus has an ability to push someone into your creeps or tower. Don't use Shockwave too often. Save your mana for killing your opponents. Your mate stuns him, you walk right next to him, use Skewer and push him into your creeps or your tower if possible, followed by some Shockwave. If the enemy lane is really that dominant, you should start using Shockwave like you would play solo against a decent opponent.
On mid game, you should start ganking. There are several ganking strategies for Magnus:
1. Gank when your ultimate is ready.
2. Always gank from behind.
3. Push your opponents to your team, creeps and tower if possible.
4. When you have blink, just blink next to your 2 opponents and push them into your team.
In late game, stay together with your team. Don't go alone without Boots of Travel, your team needs you. In a big war, these are 3 steps of strategy:
1. Force your enemies to gather. They probably know that they can’t win against a team based on Magnus. So push with you whole team so that they have to defend. Maintain Empower on your melee carries meanwhile, you will need it soon.
2. Land your ultimate. This is actually pretty easy thanks to Skewer and Blink. Blink is better to initiate because your opponents can hardly react, Skewer helps when not everyone is at the point you want him to be.
3. Rape the enemy team. You don’t have to do much anymore, just cast Shockwave and hit everyone you can, preferably their carry. Your team’s damage output should be high enough to kill everyone.
While pushing, you can clear creep waves really fast using Shockwave and Empower. It is useful if you wan to force a team fight or after winning a war and wanna push fast.
This guide inspired from PlayDota
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