
DotA Tresdin Guide, The Legion Commander Guide, Strategy & Build. Tresdin is a Strength hero which is introduced on the DotA 6.73. This post will provide you with the Tresdin Guide, the Tresdin Strategy, the Tresdin Item Build and the Legion Commander Skill Build.

Range: 128
Movement Speed: 310
Total starting damage: 57-61
Total starting armor: 3
Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2
My name is Tresdin, and there is a great threat growing in my kingdom. And that threat is the waves of filthy non-human refugees who litter our street corners and whose mongrel languages are belted out in every pub! I didn’t become the greatest general this kingdom has seen in hundreds of years to see my lands reduced to this, but that will be dealt with shortly. For now my axe is called to battle the hordes of darkness that threaten every human in these lands. I march to turn the tables on these horrors, and I dare even one of them to test me in single combat! I go to see things are taken care of the right way, the human way!Tresdin the Legion Commander Skill
Overwhelming Odds (Active, ground target)

Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
Ability Code: A2JB
Press The Attack (Active, ally or self target)

Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2
Moment of Courage (Passive)

When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY
Duel (Active, enemy hero target)

Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Ability Code: A2CI
Tresdin the Legion Commander Skill Build
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Tresdin the Legion Commander Item Build
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Tresdin the Legion Commander Strategy
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Deep in the Forgotten Forests there is money to be made. No one knows this, and the dangers that lie within better than the goblin inventor Rizzrak. Combining heavy onboard weapons with the ability to clear an entire field of timber with ease, Rizzrak created a machine that’s as deadly as it is economical. With a detachable saw, brush clearing blades, and a tree grabbing chain Rizzrak is as threatening to his enemies as he is to a fresh sapling. Rizzrak's may not be a noble spirit, but the Sentinels money is as good as any, as long as he keeps his grubbing hands off the Tree of Life!
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.

In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.


Dragonus is a sky-bound sorcerer astute in the arts of arcane warfare. Mystical in nature and veiled in secret motives he joined the sentinel to battle the scourge. He is said to come from the ancient bloodline of blood elves that has ascended to unknown heights in the arts of mystical magic. It's suspected that Invoker and Dragonus were prodigy's of ancient time and were fighting for the prestige title of the supreme mage. The art of his supreme knowledge of magic enables him to seal any magic and his Mystic Flare is capable of burning any foe in matter of seconds. Many allies are proud to have strode alongside this mythical being, but few enemies have lived to survive the full extent of his mystical arsenal.
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.







