Showing posts with label dota map news and updates. Show all posts
Showing posts with label dota map news and updates. Show all posts

Monday, August 22, 2011

DotA 2 International Tournament at GamesCom 2011



DotA 2 International Tournament at GamesCom 2011. Did someone herad about this? A tournament, Yes guys!The Valve has announced for the event of DOTA 2 at GamesCom 2011. You can check the other sites for this page. A very exciting DotA 2 Tournament which is still happening in Cologne, Germany from 17 to 21 August. World's top 16 DotA teams was invited with this very huge event and competing to win a very huge amount of money.



Here is the press release from Valve:



“The International is the first public Dota 2 event and will give the tens of millions of gamers playing Dota around the world their first look at the new game,” said Gabe Newell, president and founder of Valve. “I have had the good fortune to watch the competitors as they prepare for the tournament, and level the of play is extraordinary.”









Tuesday, July 26, 2011

DotA 6.72 AI Plus Map Download


DotA 6.72 AI Plus Map Download. Dota 6.72 map version by Icefrog is really fun to play and now PleaseBugMeNot is going to make a new AI Map very soon. Lat us wait a couple of weeks for the release of this map.

This map is an update for you to know the newest news about Dota-allstars game. Keep coming back guys and will post it here.

Wednesday, June 29, 2011

DotA 6.72c Changelogs | Official DotA v6.72c Map Changelog by IceFrog


DotA 6.72c Changelogs | Official DotA v6.72c Map Changelog by IceFrog. As we all know that DotA 6.72c map is already available to download. And you might want to know what's the changes and updates for this map, here is the complete list of Changelogs.

Heroes

Bounty Hunter
- Base intelligence increased from 16 to 19

Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)

Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

Crystal Maiden
- Freezing Field hotkey changed from Z to F

Dirge
- Tombstone no longer generates usable corpses

Furion
- Base strength increased by 2

Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500

Huskar
- Life Break cast range reduced to 550

Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)

Naga Siren
- Intelligence growth increased from 1.65 to 1.95

Pandaren Brewmaster
- Base HP regeneration increased to 0.75

Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100

Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard

Sven
- Warcry AoE increased from 450 to 700

Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%

Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced

Old:
5/10/15/20 AS per attack with a max of 100

New:
20 AS per attack max of 40/60/80/100

Warlock
- Shadow Word cooldown reduced from 24 to 20

Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)

Items

Necronomicon
- Cooldown reduced from 90 to 80

Veil of Discord
- Discord AoE increased by 25 and cast range by 75

Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item

Gameplay & Cosmetics

• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language

• Added a visual effect for Bloodstone's heal (469212)
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used (464281)
• EMP is now an AoE targeting cursor (296622)
• Added a new attack projectile for QoP (461897)
• Changed Sniper's projectile arc (274494)
• New attack projectile for Eredar (459608)
• Added an Aghanim visual effect for Beastmaster (459402)
• Added a new Phantom Strike visual effect (463160)
• Added a new visual effect to Furion's Teleportation (450559)
• Added a new Icon for Telekinesis (280720)
• Added a new Icon for Spell Steal (280720)
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect (370706)
• Infest allied only visual effects are now visible to observers

Bug/Exploit Fixes

• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity

Sunday, May 8, 2011

GetDota 6.73 Map | Dota Allstars 6.73 Map Download


GetDota 6.73 Map | Dota Allstars 6.73 Map Download. The next map in which Icefrog will going to make is Dota Allstars 6.73 map. Dota 6.73 will going to have new items and hero changes. With regards for this updates, Dota Allstars 6.73 map is not as major release than the previous map.

And don't you know guys? There's a news which is spreading on the internet that Icefrog will soon be quitting in making dota-allstars map. But I guess this is not true and the people who made this news should stop spreading false news. For more updates you're welcome to comeback here. Enjoy playing dota-allstars game.

Friday, April 29, 2011

Dota 6.72b | Dota 6.72b Map Download


Dota 6.72b | Dota 6.72b Map Download. The next map which will going to be make is Dota 6.72b Map and I am pretty sure that most fans are really excited to play this version. Haven't you notice that in every time that they made a new version map, sometimes it has bugs and errors on it? That is why Icefrog and the rest of the team keeps on fixing this errors. And Dota 6.72b is the latest and fixed version.

Update: link for the latest map here: Dota Allstars 6.72b Map Download & Change list

Will going to share to the link which you can download the worry free version of this map as soon as it is available online. Let us just wait for it and keep coming back here for the latest updates of Dota-allstars here in dota-allstarsmapdownload.blogsdpot.com.

Tuesday, March 29, 2011

Warcraft 1.27 Patch | Official Warcraft 1.27 Patch Download Link


Warcraft 1.27 Patch | Official Warcraft 1.27 Patch Download Link. Let us wait for the next updates of Warcraft guys! The next patch will be "Warcraft 1.27 Patch" and this is going to be available soon.

Warcraft 1.27 Patch Download (download link)

Expect the huge list of changes which will be going to make very very soon. Dota developing team and staff are now having a hard time work to finish this patch. The download of Warcraft 1.27 patch will be totally free. So don't go anywhere and keep visiting here to check the latest updates.

Sunday, March 13, 2011

Share your ideas for Dota 6.72 Map


Share your ideas for Dota 6.72 Map. An update for you which came from the popular developer of Dota-allstar by the name of Icefrog. Icefrog is telling us to share an ideas for the whole changes and improvement of Dota-allstar game. This is for the upcoming map which is Dota 6.72 in line with the heroes, items, and gameplay.

Read what Icefrog posted from his blog.

6.72 development is going well. I'd like to know what you guys hope to see in it or other upcoming versions. You can share your thoughts by commenting through the blog or sending me an email.

Here's a link from Icefrog's blog. Click here.

Dota 6.72 Map

Saturday, February 5, 2011

Dota 6.71 Changelogs | Dota allstars 6.71 Map Changelogs


Dota 6.71 Changelogs | Dota allstars 6.71 Map Changelogs. Maybe you might want to read the list of huge Changelogs before playing Dota 6.71 map for you to know what are some changes from Dota-allstars game that they made.

Heroes
Abaddon
- Increased Aphotic Shield cast range by 50

Admiral
- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted
The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell

Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental
- Fiend's Grip Scepter duration from 5 to 6 seconds

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.
Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback
- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight
- Phantasm duration increased from 20 to 24

Chen
- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper
- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Earthshaker
- Enchant Totem no longer dispels if you animation cancel

Faceless Void
- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

Furion
- Sprout can now target the ground again
Fixed a previous issue where it became harder to target a unit reliably

Sprout: A21E
Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

Invoker
- Cold Snap no longer triggers on self damage

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
Stun duration: 1.25/1.5/1.75/2.0 seconds
- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

Leshrac
- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types


Lina Inverse
- Attack range increased from 600 to 625

Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

Magnataur
- Skewer cooldown reduced from 45 to 35

Meepo
- He can now use cyclone on his other clones

Morphling
- Adaptive Strike damage rescaled
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility

Nerubian Assassin
- Urna Swarm rebalanced
- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Manacost rescaled from 10 to 40/30/20/10
Obsidian Destroyer
- Arcane Orb cooldown removed

Ogre Magi
- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7
Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism
Blur:
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.
Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
This is the duration that the slow lasts on you after you are no longer hit by the Sunray.
Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130

Pugna
- Strength gain reduced from 1.45 to 1.2

Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Rhasta
- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Slark
- Pounce cooldown reduced from 16 to 12

Spirit Breaker
- Strength gain increased from 2.5 to 2.8

Tauren Chieftain
- Movement speed increased by 5

Thrall
- Static Storm cooldown increased from 75 to 85

Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%

Tiny
- Grow bonus damage increased from 40/80/120 to 50/100/150

Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

Undying
- Flesh Golem's Plague slow increased from 7% to 9%

Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Items

Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes

Phase Boots
- Active boost increased from 15 to 16%

Smoke of Deceit
- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200


Gameplay & Cosmetics

* Allies are now notified when you purchase a Smoke of Deceit
* Swapped the attack projectile of Thrall and Chen (280542)
* Added a new visual effect for Omniknight's aura (393596)
* Enigma model now shows team colors (395228)
* Reduced Phoenix model size a little bit
* Added a test mode command to respawn roshan (-roshan)
* Added an ally only visual effect where Ghost Ship will land
* Improved Dark Ritual mana text display so it is easier to read
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
* Illusory Orb flashes right before it is about to expire
* Added -disablehelp support for Disruption
* Some map size reductions (Unexpect3D)
* Medallion visual effect is played on the caster now as well
* Added a status buff icon for Shallow Grave (251251)

Bug Fixes


* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
* Fixed various inconsistencies with Eredar's spell behaviors and Disruption
* Fixed Spawn Spiderlings failing to affect Ethereal units
* Fixed Bloodseeker model size issues with BKB
* Fixed Switch bugs with Strygwyr's Thirst
* Fixed various tooltips
* Fixed a bug with Illusions working against Supernova
* Fixed Empower status buff icon
* Fixed some rare bugs on Spirit Bear death
* Fixed Io and Harbinger icons moving in tavern
* Fixed Power Treads triggering Last Word
* Fixed enemies being able to see Ice Blast on the minimap when near towers
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
* Fixed Plague Wards instantly killing Homing Missile
* Fixed gem overhead visual with shared gem
* Fixed hero vision bugs after quick buybacks
* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
* Fixed Requiem of Souls not adding charges to Necromastry
* Fixed Serpent Wards instantly killing The Swarm units
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed Medallion triggering and ignoring Linken Sphere
* Fixed some small bugs with Power Cogs that can cause them to die prematurely
* Fixed minor inaccuracies when casting Ghost Ship near map edges
* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed Orchid triggering and ignoring Linken Sphere
* Fixed Scepter Infernals not being affected by Blackhole
* Fixed Visage's Familiars not being affected by Blackhole
* Fixed enemy Gem and Circle of Power interaction
* Fixed potential buggy interaction of some aoe spells with Kraken Shell
* Fixed interaction between Shrapnel and Power Cogs
* Fixed an exploit with Circle of Power
* Fixed some buffs not being properly removed by Dark Pact
* Fixed an old fatal error exploit possible while using couriers
* Fixed an issue with Gem on couriers
* Fixed a bug with HCL bot game modes
* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
* Fixed some visual effects not always being displayed properly for observers
* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
* Fixed a bug with Spirit Bear and Bashers
* Fixed an abuse possible with couriers and hand of midas
* Fixed some cases where the flying courier is still able to go into the enemy fountain area
* Fixed a bug that caused Viper Strike to no longer be deniable
* Fixed rune messages not always appearing to both observers
* Fixed HP bar appearing on Spin Web

Enjoy playing dota-allstars game guys and don't forget to come back here for the updates.

Tuesday, January 25, 2011

Warcraft 3 TFT 1.24f Patch Download


Warcraft 3 TFT 1.24f Patch Download. This is a good news to all Dota gamers, to warn them from spreading of virus in Warcraft 3. Now here's the story according to the source, the Warcraft 3 1.24e patch has been hacked by the group of gang hackers for them to easily get in to the system of your computer. For your safety, you need to download the patch, updates and maps from trusted websites.

The group of gang hackers might plant some virus when you download the patch and run it to your computer which you might get infected by that. To prevent this, always update your Warcraft game and download the latest patch and maps.

Warcraft 3 TFT 1.24f Patch (after release)

This update is going to be available very very soon guys. Just keep coming back here for the latest updates and have fun playing Warcraft 3 and Dota Allstars.

Sunday, January 2, 2011

Dota 6.70b Map | Official Dota 6.70b Map & Changelogs


Dota 6.70b Map | Official Dota 6.70b Map & Changelogs. We already know that Dota 6.70 is already released and this is considered as a gift from Icefrog and because this is new, there is a chance that it will have bugs and errors. So, another map will going to be release for the bugs to be fix.

Dota Allstars 6.70b Map Download
Dota 6.70b Map

Dota 6.71 Map | Dota Allstars 6.71 Map Download & Changelogs


Dota 6.71 Map | Dota Allstars 6.71 Map Download & Changelogs. Dota fans and followers be ready for the next attraction of dota-allstars for the next level of new items, heroes, many more for the next map which is dota 6.71

The upcoming map dota 6.71 will be available here soon. So guys always coming back here for the latest updates and enjoy playing dota-allstars game.

Ymir Tuskar Guide | Dota Ymir Tuskarr Items, Gameplay, Strategy Guide


Ymir Tuskar Guide | Dota Ymir Tuskarr Items, Gameplay, Strategy Guide. Another gift here from Icefrog the developer of Dota-allstars, with the released of new map which is Dota 6.70 comes up with 2 new heroes and one of them is Ymir Tuskar. The full item and game guide are shown below.

Main Attribute: Strength
Alliance: Sentinel

Agility: 23 + 2.1
Intelligence: 18 + 1.7
Strength: 23 + 2.3

Starting Armor: 3
Movement Speed: 305
Attack Range: Melee


Ice Shards:
============

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: Shards block path

Ice Shards: A1YO


Snowball:
=========

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

The snowball moves at the combined move speed of the heroes within.


Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Stops traveling after 4 seconds.

Snowball: A1S7


Frozen Sigil:
=============

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.


MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him

Frozen Sigil: A1YR


Walrus Punch:
=============

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.

Critical Strike: 2.5x (4x if the target is below 50% hp)
Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds


Cooldown: 18/16/14
Manacost: 50/75/100

Icarus, Pheonix Guide | Dota Pheonix Items, Gameplay, Strategy Guide


Icarus, Pheonix Guide | Dota Pheonix Items, Gameplay, Strategy Guide. Surprisingly as Icefrog made a gift for us to all dota fans and followers. It comes with new map and a Christmas present to us with a new hero Icarus the Phoenix which Icefrog mentioned on the map dota 6.70.

Main Attribute: Strength
Alliance: Sentinel

Agility: 12 + 1.3
Intelligence: 18 + 1.8
Strength: 22 + 2.9

Starting Armor: 0
Movement Speed: 290
Attack Range: 500


Icarus Dive:
============

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP

Note: You can also press the same hotkey anytime to end the dive
Icarus Dive: A1RJ
End: A20N



Fire Spirits:
==============

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Maximum Growth Time: 10 seconds

Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400

Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP


Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.

Fire Spirits: A1YX
Target: A1Z2


Sun Ray:
========

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max


You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned

Sun Ray: A1YY
End: A1Z3
Move: A205


Supernova:
==========

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200

Friday, December 3, 2010

Dota 6.69c is now stable map


Dota 6.69c is now stable map. This is really good news to dota fans and players because Icefrog made some changes to Dota 6.69c status in to stable map. Before was Icefrog introduced for the status of Dota 6.69c, it's been used for the major tournaments and finally it is now officially stable map. The reason behind why this is now a stable map because there's no bugs or errors that were detected from this map.


Sooner or later the release of the new version of map will soon be available which dota 6.70. So always keep coming here to check the latest news of dota-allstars game.

WDC 2010 Replays | World Dota Championship Replay Pack


WDC 2010 Replays | World Dota Championship Replay Pack. A great event was already happened which is the biggest event that normally happened in China called "World Dota Championship". All the teams came from different country to participate to an International Dota tournament. In line with this event, teams which are prominent are also participated like Nirvana.my, Ehome, LGD.sGty, DTS & most famous of them all MYM.
And the results, Nirvana Cherry from China wins with Deity (which is also from China.

World Dota Championship Replay Pack Download

WDC Replay Pack (39.6 MB)

You can watch the whole tournament by simply downloading the link which I posted above. So guys always come back and check the latest updates of dota-allstars game here.

Sunday, November 7, 2010

Dota 6.69d Map | Dota Allstars 6.69d Map Release & Changelogs


Dota 6.69d Map | Dota Allstars 6.69d Map Release & Changelogs. Icefrog has just recently released the latest map which is Dota-allstars 6.69c to fix bugs in the previous dota map. The latest Dota 6.69d will be available very soon and this will be posted here as soon as it is released.

Dota Allstars 6.69d Map Download
Download (link after release)


Just always visit this blog to check the latest updates of Dota Allstars. Have fun playing dota game.

Dota 2 Official Website Launched


Dota 2 Official Website Launched. This post is created to update all the dota fans and players because after the released of Q&A by Icefrog. and he made an official blog for Dota 2. That's the place in which Icefrog will going to provide us updates for the Dota 2 game.

If you want to see the website, the links just posted below of the DotA2 blog. So keep coming back here to see the latest updates of your favorite game dota-allstars.

IceFrog´s Blog: Q&A number 4 on DOTA 2


IceFrog´s Blog: Q&A number 4 on DOTA 2. This is an update coming from Icefrog's blog about the Q and A which was happened recently. The question and answer portion is were all the latest updates from the upcoming Dota 2 game. You can read below what is the Q & A is all about.

Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.

Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.

Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.

Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.

Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.

Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.

Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.

Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.

Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.

Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.

Just keep comeback here for the latest updates of Dota-allstars game and have fun playing dota.

Monday, November 1, 2010

DotA Based Games - Becoming Attraction For Developers?

DotA Based Games - Becoming Attraction For Developers? Here are some games which you might like to see which is closely related to the most popular game DOTA.

Demigod
Developer: Gas Powered Games
Genre : Dota Based
Released: April 14, 2009
Country : Unknown



League of Legends
Developer: Riot Games
Genre : Dota Based
Released: October 27, 2009
Country : America



Heroes of Newerth
Developer: S2 Games
Genre : Dota Based
Released: May 12, 2010
Country : America



Dota 2
Developer: Valve Corporation
Genre: Dota Based
Release Date: 2011 (Valve Time)
Country of Origin: America



Blizzard Dota
Developer : Blizzard Entertainment
Genre : Dota Based
Release Date Date :- October 23, 2010
Country : America

Monday, October 18, 2010

Dota 6.69c Map Download | Dota Allstars 6.69c Map Download Official Map Released


Dota 6.69c Map Download | Dota Allstars 6.69c Map Download Official Map Released. The new and upcoming map is Dota 6.69c whihc will going to make by Icefrog. Sad to say but Icefrog need to make this because of some bugs left on the previous map which is Dota 6.69b, this is the reason why Icefrog need to make dota 6.69c map.

Dota Allstars 6.69c Map Download Link:
Dota 6.69c Map (after release)

Soon Dota 6.69c Map will going to be a balance version. Enjoy and always come back here to check the latest updates of your favorite game dota-allstars.

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