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Thursday, September 30, 2010
Valve DotA 2 Will Be Announced Tomorrow!
DotA 6.69c | DotA Allstars 6.69c Map Download (News & Updates)
Wednesday, September 29, 2010
DotA 6.70 | Official DotA Allstars 6.70 Map Download News & Updates
How to Reduce Lag & Disconnection Problem In DotA - Garena
Monday, September 27, 2010
DotA 6.67b AI Rev2d Map Download
6.67b Rev2d Changelogs
===================
1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd)
3. Fixed the prices of some items for the AI knowledge:
- Phase boots decreased from 1500 to 1400
- Blades of attack decreased from 500 to 450
4. AI is now able to use some more items:
- Phase Boots: when running and blocked by creeps(cipd)
- Shiva's Guard(cipd)
- Orchid Malevolence
- Blade Mail
- Better Dagon Usage (AI will finish u with dagon more often)
5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).
6. Added skills and items build to Kaldr, Ancient Apparition
7. Changed item numerous item builds.(tnx to the AI team)
8. Changed skills builds on many heroes.(tnx to the AI team)
9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked
10. AI should properly defend the lanes now whether its specific third tower is dead or not
11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)
12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).
13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)
14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)
15. Changed Axe`s use of BladeMail and Satanic for defence purposes
16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)
17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)
18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.
19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).
20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)
21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.
22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days
23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)
24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies
25. Fixed Nerubian Assassin`s Urna swarm
26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.
27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much ) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better management of mana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa
44. AI should buy sentry wards or gem when Slark is in the enemy team
45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asap
46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.
47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.
48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)
50. AI Normal have 1/3 chance to pay for consumables like salves, AI Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.
51. You can -airepick many times now.
52. Hakuna matata bug prolly fixed (cipd)
53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.
54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)
55. Removed a bug with Medusa`s moving.
56. Removed teleporting to side shops.
57. Changed teleporting with boots/scrolls from target to point use.
58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.
59. Balanar will use Darkness during the night... that way he prolongs it much further.
60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.
61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)
62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too... they can make an orgy there
63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.
64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)
65. New ingame command added: -rn
66. Decided to release an AI+ version with the CIPD`s Defence patch. Which is better... i don`t know... hence the both versions.
Known problems:
=============
1. Crashes still going on. Maybe it is a skill or memory leak... we couldn`t track it... it`s just too random.
2. AI will use skills if Alchemist uses Concoction in their range
3. Kaldr`s Ice Blast is causing AI to use skills on the dummy unit.
4. Until level 11... AI will try to TP from fountain area... but sometimes will fail and they`ll buy another one... and sometimes they`ll have 2 slots with TPs. They`ll probably clear it the next time visiting fountain. That bug will be addressed for the next release.
5. There are still thousands of little incomplete and causing problems things... but that`s for now... until someone makes new AI framework from scratch!
List of Incomplete Ai:
Razor,Slark(basic AI),Admiral,Clockwerk,Invoker,Visage.
Here's also a list of Heroes that Ai uses and its worth making them to -airepick:
Alchemist,Spiritbreaker,Bristleback,Lycanthrope,Un dying,Lone Druid,Templar Assassin,Soul Keeper,Storm Spirit,Windrunner,Batrider,Tinker,Techies.
Download links:
BMP AI
DotA-Allstars 6.67b AI Rev2d
CIPD AI (Improved AI)
DotA-Allstars 6.67b AI+ Rev2d CIPD
Thanks to PleaseBugMeNot and other members who worked hard for this version. Hopefully with this map released, they can now work fully on Dota 6.68c AI. At any rate, enjoy this map guys! :)
DotA 6.67b AI Rev2d Map | DotA Allstars 6.67b AI Rev2d Map
How to kill Roshan on Level 1 | Guide to kill Roshan On First Level
How to kill Roshan on Level 1 | Guide to kill Roshan On First Level. With so many updates on Dota-allstars game by Icefrog it seems that killing Roshan at first level has changed. So, why not pick some group of heroes below for you to take and kill Roshan at 1 level.
Old heroes Line Up
+ 2 random heroes
Fury Swipes on Ursa, Frost Amor casted on Syllabear Bear.
Line Up 1
Skills:
Zeus : Arc Lightning, to get rid of Roshan’s linken ability so Panda can use Drunken Haze
Panda : Drunken Haze, make Roshan’s attack miss
Enigma : Eidolons, taking from Furion summons
Furion : Force of Nature
Lycan: Howl, adding damage to all the summons and heroes, Summon wolves.
Line Up 2
Skills:
Broodmother : Incapacitating Bite, slow
Dazzle : Shadow Wave, heal
Shadow Fiend : Presence of the Dark Lord, reduce armor aura
Templar Assassin : Meld, reduce armor
Alchemist : Acid Spray, reduce armor
Line Up 3
Skills:
Ursa Warrior : Fury Swipes for obvious reason, stacking damage
Crystal Maiden : Crystal Nova, slow effect
Omniknight : Purification, heal
Witch Doctor : Voodoo Restoration, heal
Skeleton King : Vampiric Aura
Line Up 4
Skills:
Juggernaut : Healing Ward, heal
Lich : Frost Armor, slow Roshan when hit the tanker
Tidehunter : Gush, reduce armor
Vengeful Spirit : Wave of Terror, reduce armor
Rhasta : Shackles, remove Roshan’s linken for Gush
Line Up 5
Skills:
Beastmaster : Inner Beast, attack speed aura
Drow Ranger : Frost Arrows
Lina : Light Strike Array, stun
Venomancer : Plague Ward
Abaddon : Aphotic Shield
Line Up 6
Skills:
Rooftrellen : Living Armor
Morphling : Morph, max the Agility for max damage
Syllabear : Summon Spirit Bear, tanking damage
Enchantress : Nature’s Attendants, heal
Viper : Nethertoxin, add damage
Items:
Both RoB and Headdress are used to give additional auras and stats in hitting Roshan.
Dota Tool Kit 3.1 | Dota ToolKit for Windows 7 & Vista
Dota Tool Kit 3.1 | Dota ToolKit for Windows 7 & Vista. The latest Dota Toolkit which is on v3.1 already has now released and free to everyone to help all the dota players that has having a problem in playing Dota-allstars in New Operating System such as Windows Vista and Windows 7. A great tool which also has a new features which can help you explore this wonderful game.
Wednesday, September 22, 2010
Warcraft III Advanced Video Config Dota Ai Map
is the peculiarity of this tool is that you can
set the FPS (frames per second) and the limit
enchance FPS game.
Continue Reading >>>
Monday, September 20, 2010
Kill Roshan at Level 1 Hero Line Up
Nowadays, it’s possible to take Roshan at level 1 and get the advantages over the enemy. Imagine when you’re start your match with one of your friend already on level 5? Great isn’t it? But taking Roshan at level 1 is also risky. If you failed or taking too long, you can start the match under leveled. Here is 7 line up who can kill Roshan even before the creeps appear:
Old School Line Up
+ 2 random heroes
Those 3 is the best combination to kill Roshan. Fury Swipes on Ursa, Frost Amor casted on Syllabear Bear and that’s all. But if you pick these hero, i guess most of the team will realize what’s your plan ^^ And here’s some more combination that’s less obvious for Roshan at level 1.
Line Up 1
Skills:
Zeus : Arc Lightning, to get rid of Roshan’s linken ability so Panda can use Drunken Haze
Panda : Drunken Haze, make Roshan’s attack miss
Enigma : Eidolons, taking from Furion summons
Furion : Force of Nature
Lycan: Howl, adding damage to all the summons and heroes
Items:
Both RoB and Headdress are used for their auras, heroes have random stat items
Level 5 Candidates: Zeus
Line Up 2
Skills:
Broodmother : Incapacitating Bite, slow
Dazzle : Shadow Wave, heal
Shadow Fiend : Presence of the Dark Lord, reduce armor aura
Templar Assassin : Meld, reduce armor
Alchemist : Acid Spray, reduce armor
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates:Broodmother, Shadow Fiend, Templar Assassin
Line Up 3
Skills:
Ursa Warrior : Fury Swipes for obvious reason, stacking damage
Crystal Maiden : Crystal Nova, slow effect
Omniknight : Purification, heal
Witch Doctor : Voodoo Restoration, heal
Skeleton King : Vampiric Aura
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates :Ursa Warrior
Line Up 4
Skills:
Juggernaut : Healing Ward, heal
Lich : Frost Armor, slow Roshan when hit the tanker
Tidehunter : Gush, reduce armor
Vengeful Spirit : Wave of Terror, reduce armor
Rhasta : Shackles, remove Roshan’s linken for Gush
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates : Lich, Juggernaut
Line Up 5
Skills:
Beastmaster : Inner Beast, attack speed aura
Drow Ranger : Frost Arrows
Lina : Light Strike Array, stun
Venomancer : Plague Ward
Abaddon : Aphotic Shield
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates : Beastmaster, Lina
Line Up 6
Skills:
Rooftrellen : Living Armor
Morphling : Morph, max the Agility for max damage
Syllabear : Summon Spirit Bear, tanking damage
Enchantress : Nature’s Attendants, heal
Viper : Nethertoxin, add damage
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates : Viper
Of course you can switch hero between that line up who has the same role. What do you think? If you have another line up, share it here!Featured Post
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