Thursday, February 24, 2011

Dota Allstars Hero | Magnus the Magnataur Guide & Walkthrought Dota Hero guide


Dota Allstars Hero | Magnus the Magnataur Guide & Walkthrought Dota Hero guide.  Magnus is a hero that can do just about anything. Pushing, initiating, killing, supporting? He does all of that effectively, though not as effectively as heroes who specialize in those roles. He even has a decent solo game if you play him as one.

Pros And Cons
-Gamebreaking ultimate
-Terrific damage
-One of the best nukes in the game
-Above average movespeed
-Base armour is good
-Does almost everything well
-BKB removes Empower
-Easy to click on due to large collision size
-Does not participate well in ganks because of the lack of a spammable disable
-Slow attack speed to semi-carry (easy to fix though)
-Needs frequent animation cancelling
-Damage range is a bit random (but this isn’t that big a factor)

Skills And Spells
Shockwave
One of the best nukes in the game. For only 90 mana, you get 300 damage, the range is solid, and the cooldown is awesome. Abuse it to control your lane and farm.
The casting range of Shockwave is deceiving, because the spell goes much further than that, 850 range instead of 500. If you are out of the casting range to hit a target, try targeting the ground instead.

Empower
With Empower, your damage jumps by alot. In teamfights, you can wreak havoc with your insane damage. The cooldown to duration also allows you to cast it on the hard carries to further boost their damage.
Never ever set this skill to autocast ever, because it will randomly buff units, and anyone with a working hand should be able to press E and click on the intended target anyway, so go that extra mile just not to screw up.
Note that you only benefit from stats with Empower.

Mighty Swing
Where we have awesome damage with Empower, Mighty Swing only serves to increase its potential even further. The end result after a few hits with Empower and Mighty Swing is extra cash.
Reverse Polarity
Then Icefrog thought, hey, it’s useless giving Magnus all this nice shit if he can’t keep his foes in place to rape them! So Magnus got a ‘raising my halberd and pulling the enemies towards me, after which they all get dizzied, leaving me to own them with my awesome damage’ skill, called Reverse Polarity.
Never ever underestimate the power of RP. It could turn from what could be a 3v1 situation when you are running red HP and getting raped into a triple kill. Don’t hesitate to use it even when you are using it to kill only 1 hero (unless there are signs of a team push that you need to stop). After all, if you never use it, it never goes into cooldown.

Animation Cancelling
This is very important to playing a good Magnus, because all of his active skills have a long backswing. You can cancel the rest of the animation by right-clicking ground to save some time. This is very important because it gives you a bit more time to chase after you Shockwave or to start attacking immediately after Reverse Polarity.

Proper Building
Skill Build
1. Shockwave
2. Stats/Empower
3. Shockwave
4. Empower
5. Shockwave
6. Reverse Polarity
7. Shockwave
8. Empower
9. Empower
10. Empower/Mighty Swing/Stats
11. Reverse Polarity
12. Mighty Swing
13. Mighty Swing
14. Mighty Swing
15. Mighty Swing/Stats
16. Reverse Polarity
17-25. Stats

Shockwave: One of the best nukes in the game, and if you don’t rush it first, your lane control gets screwed, so it’s natural to max it first.
Empower: Could be taken at level 2, or a level of stats first to boost your survivability and your mana to spam more Shockwaves. The reason why Empower is maxed faster is because the damage early game, no matter how little (like below 30 damage), will give you some last hitting advantage over your opponents. Also, by level 16 or so, we want to be ready with all our deadly tools to start raping team fights, so maxing all his skills by then is needed.
Mighty Swing: Taken last so as not to push too much early game, and later on when jungling becomes more viable.
Reverse Polarity: Obviously, taken whenever possible. Higher levels of this skill just makes it easier to screw around with your enemies.

Core Budgeting
Awesome for more damage. Generic for all melee DPSers.
Absolutely a core item for all heroes that can lane control well.
From 50% cleave to 85% cleave, which rounds up to almost splash damage. Gives you enough mana to keep spamming Shockwave as well as some decent regen to keep you going. The damage makes you all the more fearsome.

Serving your health and damage well for half the game.
What Magnus lacks is a form of burst attack speed, and it conveniently comes in the form of MoM. Magnus won’t have to worry about the extra damage taken, because all his targets will probably be dead, or nearly dead, after he and his team are done with them.
You can’t possibly expect to walk up towards 5 heroes and not get killed immediately. Try surprising them with this to land your ultimate.
Treads gives Magnus more DPS, which is exactly what he needs during those precious 4 seconds of stun, and gives him more survivability. Travels just allows Magnus more mobility to rice better, and therefore get more DPS later on with that farm. It depends on personal preference.

Luxuries
As your opponent’s health grows, your damage must scale along with it, or you won’t be able to kill them later on.
For hardcore farmers, and sparkling lights that damage.
Early on it could be good for burst damage. Turn on Armlet then cast Empower, so you get the damage bonus from the +25 STR. You can either turn Armlet off after that and just use Empower to farm, or proceed to kill a hero.
Another good item to increase Magnus’s DPS. The evasion will also ensure his survivability if the remaining heroes that didn’t get stunned attack him.
Better if someone else gets this actually, because you could be doing better with your money elsewhere. You could skip Dagger if someone gets this to help land your ultimate. Just make sure you didn’t disable help and tell him not to push you into the enemy fountain.
Only as the very last resort if the opposing team has a full arsenal of disables. Another alternative would be to keep your opponents busy with an even scarier carry that they need to take down first.

The Way Of Caster
So you decided that you didn’t want to be a DPS, but be a caster and support your team instead.
A 8 second stun certainly is good, but you won’t get to pull this off consistently with the long cooldown, not to mention you need 975 mana to pull of just RP > RF > RP.
As a support, you will be getting all the auras. Shiva’s works well with keeping your foes from fleeing.
And of course, the ultimate counter to any hero in the game, the only item that is viable to every hero in the game.

Proper Playing
The Correct Lane
When playing Magnus, try to get a solo mid if possible. Magnus is a great solo with his spammable nuke and good base damage. If he manages to runewhore successfully, he becomes even harder to dislodge from his lane, which means extra farming.
Of course, Magnus can also play as a babysitter to a certain extent, controlling the lane with Shockwave, buffing the carry so he can take more last hits with his epic damage. Be warned that if you choose to lane, you are already as good as playing the support role, because you lose out most of your farm already.

Early Game
Carry
If you got your mid solo, then you should be ricing up a bottle ASAP, and having the chick deliver it to you. With one rune, Magnus can easily spam up to 3 shockwaves, much more if the rune you picked up was a regen. At this stage, just passively farm, harassing your opponent with Shockwave when you hit level 3 whenever you can get a last hit (last hit creep and harass opponent with 1 Shockwave.
At this stage, it is advisable not to be too rambo, unless you are certain that target will die in 2 Shockwaves, in which case you can nuke him once, then chase until CD is over, and kill.

Support
If you didn’t get your mid solo, or decided not to, go along with a carry. Empower him, so that he gets more damage to last hit, and try your best to deter your opponents from hitting your carry, so he gets time to farm. However, due to your lack of a disable, unless your carry has a disable, it is not recommended to fish for kills early on.

Mid Game
Carry
You are not as powerful as you are yet, with Treads, 2 Bracers, and perhaps a Perseverance, but give it time. As soon as you complete your Bfury and MoM, and probably get yourself to level 14, it’s time to start owning.
Find lone heroes, or heroes farming in pairs. If you have a Dagger, your job is made much easier. If you don’t have one, it just makes it a bit harder to pull off your job.

To kill:
1. Activate Empower on yourself.
2. If necessary, turn on MoM for the movement speed burst to get closer to the target faster, so that the target has less time to react.
3. Activate Reverse Polarity.
4. Click on the target.
5. Profit!

Support
You will probably not be having too great of a time farming, but perhaps you still have your Treads, Bracers, and Perseverance. Upgrade your Perseverance to a Refresher Orb ASAP, and get your Dagger. You still need a decent mana pool for your combo though, so maybe you should consider Nulls over Bracers.
Your other job, which is also important, is to Empower every carry hero when you see them.

Late Game
Carry
Your killing potential starts to weaken at this stage as stronger carries emerge to take their rightful place. Still, you are a formidable force, being able to dish out about 1000 damage to every stunned hero you caught in your ultimate. If you are the only carry in your team, it’s time to end the game, before the stronger carries start to turn the tides.
Remember to Empower your teammates, as well as yourself.

Support
While you are extremely important in teamfights, you are virtually useless in 1v1 combats. The game depends mostly on your ability to land perfect Reverse Polarities and your carries to be able to take them down quick enough. If you didn’t have a carry on your team, perhaps it’s time to think, who was that retard who took my solo in the first place?
If your opponents push separately, it’s not over yet, though your power is drastically reduced. Go to the lane with the most opponent heroes coming, and help out there. Make sure you have an ally carry to kill them, and hope the other lanes can hold out.
As with mid game, Empower every carry hero constantly, and do not Empower yourself unless there are no more carries.

Dota Allstars Hero | Ulfsaar The Ursa Warrior Guide, Walkthrought, Item Build and Skill Build

This summary is not available. Please click here to view the post.

Wednesday, February 23, 2011

Dota Allstars 6.71b Pro Mode


Esta modificación del mapa DotA, que poco cambia el gráfico del mapa que le da al jugador algunas ventajas.
El parche es compatible con el mapa original (es decir, se puede jugar con los jugadores que no tienen este mapa) (también conocido como Chocó).
Todos los cambios del parche será visible sólo para ti.

Dota 6.71b Map | Official Dota 6.71b Map Download & Changelogs


Dota 6.71b Map | Official Dota 6.71b Map Download & Changelogs. The Dota community continued another map for their series of Dota 6.71 map. Bugs and exploits is spreading from the previous map. I just posted links for you to download this map below.

Dota 6.71b Map Download
Dota Allstars 6.71b Map

For the latest updates of dota-allstars game, always visit Dota Map Download Blog. Enjoy playing dota-allstars game guys!

Dota Allstars Heroes | Luna Moonfang The Moon Rider Guide, Walkthrough, Item Build and Skill Build

Dota Allstars Heroes | Luna Moonfang The Moon Rider Guide, Walkthrough, Item Build and Skill Build. Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune’s mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.

Luna Moonfang

Base HP: 435
Base Mana: 208
Strength – 15 + 1.75
Agility – 22 + 2.8 (Primary)
Intelligence – 16 + 1.85

Base damage 43 – 49
Attack range of 330
Base Armor 4.1
Movement speed of 320

Skills
Lucent Beam

Luna concentrates on the moon’s energy and channels it forcefully to the surface, damaging an enemy unit.
Level 1 – 75 damage.
Level 2 – 150 damage.
Level 3 – 225 damage.
Level 4 – 300 damage.

Mana Cost: 95/ 110/ 125/ 140
Cooldown: 7
After Lucent Beam did not effect Eclipse damage, looks like everybody leave this skill when build battle Luna.

Moon Glaives
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.

Level 1 – Luna hits 2 enemies with every attack.
Level 2 – Luna hits 3 enemies with every attack.
Level 3 – Luna hits 4 enemies with every attack.
Level 4 – Luna hits 5 enemies with every attack.

Mana Cost: N/A
Cooldown: N/A

A great skill, but for harassing melee hero while last hitting. Great skill for farming as Luna launches painful bouncing glaives, also work well for team battle.

Lunar Blessing
Nearby ranged units gain the power of the moon.

Level 1 – Increases base ranged damage by 6%.
Level 2 – Increases base ranged damage by 13%.
Level 3 – Increases base ranged damage by 20%.
Level 4 – Increases base ranged damage by 27%.

Mana Cost: N/A
Cooldown: N/A

Great skill and synergize with glaives. Also helping your team, especially when you got teammates like Viper or Traxec.

Eclipse
Calls to the moon’s magic, summoning a concentrated burst of level 4 Lucent Beams(no matter whether what your lucent beam level is) to damage targets within 450 AoE around Luna.
If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.

Level 1 – Summons 4 Lucent Beams.
Level 2 – Summons 7 Lucent Beams.
Level 3 – Summons 10 Lucent Beams.

Mana Cost: 250/ 350/ 450
Cooldown: 140/ 120/ 100

This skill makes people fear to meet you one-by-one. Almost result in a sure kill when it used to fight one hero alone. Watch for the creeps when use this skill because the damage will be shared.

Skill Build
1. Stats/ Lucent Beam
2. Lunar Blessing/Moon Glaives
3. Stats
4. Lunar Blessing
5. Lunar Blessing
6. Eclipse
7. Lunar Blessing
8. Moon Glaives
9. Moon Glaives
10. Moon Glaives/Lunar Blessing
11. Eclipse
12. Moon Glaives
13-15. Stats
16. Eclipse
17-21. Stats
22. Lucent Beam/Stats
23-25. Lucent Beam

This build is designed to build battle Luna. Go for Stats and Lunar Blessing in early games. Those will makes you easily to get last hit while stats help your survivability. Take 1 level of Lucent Beam for the mini-stun if you’re facing channeling heroes on your lane. Lucent Beam is maxed at your last levels because it doesn’t give you lane control. If you max it first, Luna will lose it’s effectiveness during mid and late game.
Moon Glaives is taken after Lunar Blessing, because Lunar Blessing gives you more damage for last hitting. Take Moon Glaives early when you are facing melee hero for harassing while killing creeps or denying. Moon Glaives don’t give you lane controlling abilities, it just help you pushing and farming. A bit of Stats are gotten early as they’re still much better than Moon Glaives, and they give you a bit of everything you need.
Moon Glaives are gotten as soon as you maxed out Lunar Blessing, as you probably have enough overall damage to deal significant damage with your Bouncing Glaives. But if you’re gonna for neutral creeps, take Moon Glaives immediately as it will really help you kill neutrals faster. Eclipse is maxed out whenever you can, as it deals superb damage and you can kill any lone enemy you pass by, and it deals great damage in a teamfight.

Item Build
1. 2 Set of Tangos + Circlet of Nobility
2. Finish 1-2 Wraithbands
3. Boots of Speed
4. Helm of Ironwill
5. Mask of Death (Helm of Dominator)
6. Finish Power Treads
7. Black King Bar (optional)
8. Butterfly
9. Finish Satanic

Your items should be like this:
Optional
Get tangoes and some stats from circlets, tangoes is better than Ring of Regeneration since you will get Dominator. Wraithbands is better than bracers because you need fast damage boost for farming. Helm of the Dominator is probably better than any other item for Luna, as it gives Luna more capability to survive while farming. The leech helps Luna on jungling and the dominate ability will get you a Centaur/Furbols. Use them to stomp then Eclipse to get kills.
Black King Bar is an optional items. When you are facing so much nuker, it’s advisable you buy this thing before Butterfly. If you’re going extraordinary farming or your enemies are all DPS hero, rushing Butterfly will gives you better result. It gives you everything, damage, attack speed and especially the evasion.
Upgrade your shoes into Power Treads to boost attack speed After get some damage items, finish the Satanic. With the additional hp given and the additional lifesteal boost, you’re sure to survive much longer against enemy heroes, and Satanic’s active lifeleech gives you additional damage, plus the lifeleech, which gives you a lifesteal even on the bouncing glaives.

Strategy
Luna like the other agility heroes, is fragile early games. Your attack range is very short for a range hero. Try to get last hit and farming immediately. Don’t bother for harassing, you will get a kill when you got your ulti’s. When you get a Dominator, it’s time for jungling since Luna skills makes jungling very easy. You can go live in the forest and gain a lot of money in a short time. There’s no problem when you encounter any enemy hero, considering you can survive whatever they can take and that you can kill them with Eclipse and a few more hits.
Keep farming and farming. Luna is an exceptional farmer and you must maximize it’s potential to rush your items. Only do ganking when they are close to your jungling position. If you are ganking too far, it means you’ll lose a lot of time farming and will delay your items. The most efficient way to kill heroes is to surprise eclipse them, offensively in a lane. When getting caught in a forest, you will turn out to be some sort of Anti-Gank, so it means you can kill them when you’re getting harmed, just make sure they won’t survive. If you’re short of HP, don’t bother and leech some creeps.
When it’s times for team battles, the most important things is watch for enemies creeps. Don’t waste your ulti’s on creeps. Tell your teams to clear the creeps first. Raigor and QoP ulti’s are great way to clear the creeps. After the creeps clear, jump in and start Eclipse. They’ll receive a massive amount of damage, and all you have to do next is to attack them. Activate Unholy Rage if you have Satanic, start hitting the weakest hero and leech at the same time. Your Glaives will hurt a lots of hero and hopefully can bring you a 1-3 kill.

Popular Posts