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Monday, May 31, 2010
Warcraft 3 Themes - Customize Your Warcraft 3 Appearance!
Here comes a set 46 Warcraft 3 Modded Themes (by K-4-iN) which can make your Warcraft 3 stylish by customizing the old background animation and buttons texture, it doesn't change anything inside the game. These themes are available for Normal & Widescreen resolutions and comes with 7 different color chains. Check out the Warcraft 3 Themes preview & installation guide.Some Screenshots:Warcraft 3
Saturday, May 29, 2010
[DotA] Invoker Auto-Hotkey Script Ver.3
Wynthar's DotA Invoker Auto-Hotkey Script
Version 3
Okay, so version three! Man. I have just spent many hours writing this script. I really don't feel like making a tutorial. But, I'm so happy with the way the script turned out ath I'm going to try to create a nice looking well rounded tutorial to support the script.
Credits
kill5link : Code for turning on and off the script in chat rooms/hitting enter/escape.
CerberPl : Pointed out a major flaw in my last script which made this script so much better.
Valarauka : Got some stuff for version one, including the Enter key to toggle.
Newest Feature
So, the thing that I spent hours on this revision is the ability to "remember" which spell or spells are currently invoked. The first tactic I used was to detect what the current spells were by grabbing a pixel at a point of the screen for the spells. I realized I had to get a different color for the spell if it was on the left side or the right side. I also realized I had to get a different color if the spell was currently in cooldown. So, I spent perhaps an hour writing up some code to detect the colors, then one by one I had to cast each spell, get the color, cast next spell get the color, invoke next spell. You get the idea. Eventually it was kind of tricky to get a few of the spells to be on the right side or the left side in order to record the colors.
After spending a long time doing this, I was in window'd mode, and I resized the window. I suddenly noticed that all my colors were off. I did a little bit more experimentation and found out that the colors change at various resolutions. Very upsetting. So I was stumped for a while, but then I thought about something I had seen once. Each time a spell is invoked record it. But there is a problem here too. Because, sometimes the spell doesn't get invoked if the invoke spell is on cool down. So, I grab the colors and determine if the invoke spell actually got casted. If it does, I keep track of the last two spells to be successfully invoked. Rotating in the newly invoked spell and cycling out the spell invoked two times ago. It's working pretty well now.
Known Bug
I know already that there will be one bug. The bug is going to be that if you are only at level 1 of Invoke, and you have invoked two spell so far, the script will think that you have two spells invoked. For example, let's say we've only got one level of invoke, and we invoke sunstrike, and then forge spirits. Well, we want to go cast sunstrike again. The script thinks that we have sun strike, since we can have two spells at higher levels. This will fail then when you try to use F7 to cast sunstrike. Until you have two ranks of invoke, you will have to manually invoke sunstrike (7) before you can cast it with F7.
Features:
How It Works

In this screen shot: F11 would cast EMP, F12 would cast Sun Strike
"Power Ball"
This is the term that I use to refer to the balls that fly around invoker. When you press "E" three times (for Exort) you will see three red balls floating around invoker. You will also notice his damage goes up +3 each power ball. So +9 at level one. If you have trained up to level 7 Exort you will have a maximum of +63 damage if all three "power balls" are red (Exort). This is why it is handy that when the spells are invoked, it reverts back to the "current" power ball. Sometimes you have the Wes power balls set because you want increased move speed. Say maybe you are trying to run away, or get to a battle. Then you want to cast ice wall and keep running, well then it's nice to just press the number 3, and have it invoke ice wall so you have that spell prepared, then it also reverts back to three Wes balls so that you can keep running quickly. Same goes for the other power balls, like with Exort you want to keep the DPS high.
In order to activate your "power balls" for the script to know which set you have, you must use the = key. You can find in the script where this key is mapped and change it if you want. It just is where I like to have it.
Even if you don't have a particular power ball, pressing = will attempt to "press" that button three times. Just press [=] again and it will move to the next "power ball." Hope that makes sense. Just get into a single player game, pick invoker. Type -lvlup 25 and level up his spells and try playing around with the script.
Invoke Spell Keys
Pressing the following numbers will invoke the spell, then it will revert back to your current "power ball."
1 Deafening Blast
2 Chaos Meteor
3 Ice Wall
4 EMP
5 Forge Spirits
6 Ghost Walk
7 Sun Strike
8 Tornado
9 Alacrity
0 Cold Snap
For Example
If your current power ball is Quas, and you press the number 5. The script will quickly "Click" the Exort, Exort, Quas button, then Invoke, then Quas, Quas, Quas. This will result in preparing the forge spirits spell, and then going back to your quas "powerball."
Of course you can remap all these keys by changing the letters in the script. Should be easy enough to find.
(Hint: *1:: PrepBlast() is where it sets they number 1 to cast the Deafening Blast Spell)
Cast Spell Keys
Same numbering sequence, and similar idea to the Invoke spell script. This spell willa ctually cast the spell as well as invoke it if needed. Remember this will have a bug if you only have one rank of the invoke spell. But once you have the second rank of invoke spell it works pretty well.
F1 Deafening Blast
F2 Chaos Meteor
F3 Ice Wall
F4 EMP
F5 Forge Spirits
F6 Ghost Walk
F7 Sun Strike
F8 Tornado
F9 Alacrity
F10 Cold Snap
Attached code as well. (Obviously rename it from Invoker3.txt to Invoker3.ahk)
Downloads:
Version 3
Okay, so version three! Man. I have just spent many hours writing this script. I really don't feel like making a tutorial. But, I'm so happy with the way the script turned out ath I'm going to try to create a nice looking well rounded tutorial to support the script.
Credits
kill5link : Code for turning on and off the script in chat rooms/hitting enter/escape.
CerberPl : Pointed out a major flaw in my last script which made this script so much better.
Valarauka : Got some stuff for version one, including the Enter key to toggle.
Newest Feature
So, the thing that I spent hours on this revision is the ability to "remember" which spell or spells are currently invoked. The first tactic I used was to detect what the current spells were by grabbing a pixel at a point of the screen for the spells. I realized I had to get a different color for the spell if it was on the left side or the right side. I also realized I had to get a different color if the spell was currently in cooldown. So, I spent perhaps an hour writing up some code to detect the colors, then one by one I had to cast each spell, get the color, cast next spell get the color, invoke next spell. You get the idea. Eventually it was kind of tricky to get a few of the spells to be on the right side or the left side in order to record the colors.
After spending a long time doing this, I was in window'd mode, and I resized the window. I suddenly noticed that all my colors were off. I did a little bit more experimentation and found out that the colors change at various resolutions. Very upsetting. So I was stumped for a while, but then I thought about something I had seen once. Each time a spell is invoked record it. But there is a problem here too. Because, sometimes the spell doesn't get invoked if the invoke spell is on cool down. So, I grab the colors and determine if the invoke spell actually got casted. If it does, I keep track of the last two spells to be successfully invoked. Rotating in the newly invoked spell and cycling out the spell invoked two times ago. It's working pretty well now.
Known Bug
I know already that there will be one bug. The bug is going to be that if you are only at level 1 of Invoke, and you have invoked two spell so far, the script will think that you have two spells invoked. For example, let's say we've only got one level of invoke, and we invoke sunstrike, and then forge spirits. Well, we want to go cast sunstrike again. The script thinks that we have sun strike, since we can have two spells at higher levels. This will fail then when you try to use F7 to cast sunstrike. Until you have two ranks of invoke, you will have to manually invoke sunstrike (7) before you can cast it with F7.
Features:
- ` Enable the script. You must run this at least once.
- F1-F10: Cast Spells (Invoke if needed)
- 1 - 0 : Invoke Spells
- = : rotate current power balls
- F11, F12 : click the left and right spots of the invoker spells.
How It Works
In this screen shot: F11 would cast EMP, F12 would cast Sun Strike
"Power Ball"
This is the term that I use to refer to the balls that fly around invoker. When you press "E" three times (for Exort) you will see three red balls floating around invoker. You will also notice his damage goes up +3 each power ball. So +9 at level one. If you have trained up to level 7 Exort you will have a maximum of +63 damage if all three "power balls" are red (Exort). This is why it is handy that when the spells are invoked, it reverts back to the "current" power ball. Sometimes you have the Wes power balls set because you want increased move speed. Say maybe you are trying to run away, or get to a battle. Then you want to cast ice wall and keep running, well then it's nice to just press the number 3, and have it invoke ice wall so you have that spell prepared, then it also reverts back to three Wes balls so that you can keep running quickly. Same goes for the other power balls, like with Exort you want to keep the DPS high.
In order to activate your "power balls" for the script to know which set you have, you must use the = key. You can find in the script where this key is mapped and change it if you want. It just is where I like to have it.
Even if you don't have a particular power ball, pressing = will attempt to "press" that button three times. Just press [=] again and it will move to the next "power ball." Hope that makes sense. Just get into a single player game, pick invoker. Type -lvlup 25 and level up his spells and try playing around with the script.
Invoke Spell Keys
Pressing the following numbers will invoke the spell, then it will revert back to your current "power ball."
1 Deafening Blast
2 Chaos Meteor
3 Ice Wall
4 EMP
5 Forge Spirits
6 Ghost Walk
7 Sun Strike
8 Tornado
9 Alacrity
0 Cold Snap
For Example
If your current power ball is Quas, and you press the number 5. The script will quickly "Click" the Exort, Exort, Quas button, then Invoke, then Quas, Quas, Quas. This will result in preparing the forge spirits spell, and then going back to your quas "powerball."
Of course you can remap all these keys by changing the letters in the script. Should be easy enough to find.
(Hint: *1:: PrepBlast() is where it sets they number 1 to cast the Deafening Blast Spell)
Cast Spell Keys
Same numbering sequence, and similar idea to the Invoke spell script. This spell willa ctually cast the spell as well as invoke it if needed. Remember this will have a bug if you only have one rank of the invoke spell. But once you have the second rank of invoke spell it works pretty well.
F1 Deafening Blast
F2 Chaos Meteor
F3 Ice Wall
F4 EMP
F5 Forge Spirits
F6 Ghost Walk
F7 Sun Strike
F8 Tornado
F9 Alacrity
F10 Cold Snap
Attached code as well. (Obviously rename it from Invoker3.txt to Invoker3.ahk)
Downloads:
DreamDota - advanced micro hack for DotA. version 8
Dreamdota is an advanced micro tool for Dota Allstars.
Can be used on Battle.net and Garena.
You can use free features in multiplayer game, or try out VIP features in single player game without paying.
For VIP features, DreamDota is a private hack and is only available when purchased VIP.
Requirements
Warcraft III: The Frozen Throne with version 1.24b ~ 1.24e.
DotA Allstars map 6.63 ~ 6.67c
Where to download
http://get.DreamDota.com
Latest version: v8
How to use
Download and extract 3 dlls, put them into your warcraft folder.
Start game (no matter with exe or with garena), there appears a login window.
You can login with VIP account, or click on trial to test.
If you dont see the login window, check your antivirus setting (probably false kill)
or contact me on MSN: nachtelfen@hotmail.com
How to buy VIP
Price, Payment and contact informations:
http://buy.dreamdota.com/
We are in cooperation with Garenahack.
You may also purchase it on Garenahack, check the following page:
Dream dota - Dota last hit/auto dodge hack
DreamDota Features:
Free Features - UI related functions
- Press Pause to turn on / off all functions.
- Hotkey to toggle score board on / off (hotkey: tab)
- Shows hero damage taken / healing value over unit with different colors:
white - enemy hero takes physical damage
yellow - enemy hero takes critical / spell damage
red - your own hero takes damage
(toggle feature on/off with hotkey: Home)
- Shows your hero's attack range while holding key
(hotkey: ~)
- Camera feature
Increase camera distance: hotkey "-" on numpad, max 3000
Decrease camera distance: hotkey "+" on numpad, min 1650
Change angle of attack between normal and vertical: hotkey "*" on numpad
- Unit model improvement:
slightly modified several hero's 3d model for easier selection / targeting
they are : Venomancer, Atropos, Rooftrellen
- Detection of other player maphack clicking not visible item / rune
- Detection of other player exchange gold using maphack
VIP Features - micro related functions
You can define custom key for last hit and score board toggle.
By default: 256 (tilde) for last hit, and 515 (tab) for score board.
For further informations about key value, please visit:
http://www.dreamdota.com/web/2010/05...pping/?lang=en
* Auto last hit / deny hit (default hotkey "~") *
Hold down the key to use auto hit, release it to move freely.
Ranged hero only hits targets in its range, melee hero will auto move and hits units within 700 range.
Your hero will also last hit towers and neutral creeps
Extra functions while holding down the key:
- when an enemy hero enters your attack range, your hero will automatically
attack it, but last hit action has higher priority.
- if your hero is going to be attacked by creep units, it will try to distract their attack
using attack command on a friendly unit for very short time.
* Auto avoiding spells *
- Pudge meat hook
- PotM arrow
- Windrunner arrow
- kunnka torrent
- use Kelen's Dagger to avoid Tidehunter's ulti skill if available
there will be more in the future !
* Map hacking *
unlike many maphacks, these functions are simple but safe and undetectable.
Both are default off, you can turn on with key End
- Shows enemy hero location on minimap with ping signal
with red or player color depending on ally filter setting
- Rune spawn message
reports location and type of rune when spawned
* Micro improvements *
improves user's action and gameplay.
- Spectre's advanced routing:
when Spectre enters no-collision mode, its move action will be reinterpreted
as a straight path toward destination.
- Pandaren Brewmaster's auto usage of spells:
when your brewmaster uses ultimate skill, the Earth panda will automatically
throw bolt to stun an enemy hero (best target) in its spell range.
Storm panda will cyclone another (stronger one) enemy hero.
- Storm spirit(raijin) combo:
after each spell cast, your storm spirit attacks a best target (enemy hero) within range
this will make best usage of 3rd skill ( overloading)
- Shadow shaman's serpent ward surrounding:
when you cast its ulti skill: serpent ward to location that is very close to an enemy hero,
the action will be adjusted and there is high chance to surround the target directly with wards.
- Advanced 4-units surrounding:
whenever you control at least 4 units that have collisions, select them and
keep using "(M)ove" command rapidly on an enemy unit, just the same as the common surrounding micro,
your each unit goes to the right position and surrounds the target.
Can be used on Battle.net and Garena.
You can use free features in multiplayer game, or try out VIP features in single player game without paying.
For VIP features, DreamDota is a private hack and is only available when purchased VIP.
Requirements
Warcraft III: The Frozen Throne with version 1.24b ~ 1.24e.
DotA Allstars map 6.63 ~ 6.67c
Where to download
http://get.DreamDota.com
Latest version: v8
How to use
Download and extract 3 dlls, put them into your warcraft folder.
Start game (no matter with exe or with garena), there appears a login window.
You can login with VIP account, or click on trial to test.
If you dont see the login window, check your antivirus setting (probably false kill)
or contact me on MSN: nachtelfen@hotmail.com
How to buy VIP
Price, Payment and contact informations:
http://buy.dreamdota.com/
We are in cooperation with Garenahack.
You may also purchase it on Garenahack, check the following page:
Dream dota - Dota last hit/auto dodge hack
DreamDota Features:
Free Features - UI related functions
- Press Pause to turn on / off all functions.
- Hotkey to toggle score board on / off (hotkey: tab)
- Shows hero damage taken / healing value over unit with different colors:
white - enemy hero takes physical damage
yellow - enemy hero takes critical / spell damage
red - your own hero takes damage
(toggle feature on/off with hotkey: Home)
- Shows your hero's attack range while holding key
(hotkey: ~)
- Camera feature
Increase camera distance: hotkey "-" on numpad, max 3000
Decrease camera distance: hotkey "+" on numpad, min 1650
Change angle of attack between normal and vertical: hotkey "*" on numpad
- Unit model improvement:
slightly modified several hero's 3d model for easier selection / targeting
they are : Venomancer, Atropos, Rooftrellen
- Detection of other player maphack clicking not visible item / rune
- Detection of other player exchange gold using maphack
VIP Features - micro related functions
You can define custom key for last hit and score board toggle.
By default: 256 (tilde) for last hit, and 515 (tab) for score board.
For further informations about key value, please visit:
http://www.dreamdota.com/web/2010/05...pping/?lang=en
* Auto last hit / deny hit (default hotkey "~") *
Hold down the key to use auto hit, release it to move freely.
Ranged hero only hits targets in its range, melee hero will auto move and hits units within 700 range.
Your hero will also last hit towers and neutral creeps
Extra functions while holding down the key:
- when an enemy hero enters your attack range, your hero will automatically
attack it, but last hit action has higher priority.
- if your hero is going to be attacked by creep units, it will try to distract their attack
using attack command on a friendly unit for very short time.
* Auto avoiding spells *
- Pudge meat hook
- PotM arrow
- Windrunner arrow
- kunnka torrent
- use Kelen's Dagger to avoid Tidehunter's ulti skill if available
there will be more in the future !
* Map hacking *
unlike many maphacks, these functions are simple but safe and undetectable.
Both are default off, you can turn on with key End
- Shows enemy hero location on minimap with ping signal
with red or player color depending on ally filter setting
- Rune spawn message
reports location and type of rune when spawned
* Micro improvements *
improves user's action and gameplay.
- Spectre's advanced routing:
when Spectre enters no-collision mode, its move action will be reinterpreted
as a straight path toward destination.
- Pandaren Brewmaster's auto usage of spells:
when your brewmaster uses ultimate skill, the Earth panda will automatically
throw bolt to stun an enemy hero (best target) in its spell range.
Storm panda will cyclone another (stronger one) enemy hero.
- Storm spirit(raijin) combo:
after each spell cast, your storm spirit attacks a best target (enemy hero) within range
this will make best usage of 3rd skill ( overloading)
- Shadow shaman's serpent ward surrounding:
when you cast its ulti skill: serpent ward to location that is very close to an enemy hero,
the action will be adjusted and there is high chance to surround the target directly with wards.
- Advanced 4-units surrounding:
whenever you control at least 4 units that have collisions, select them and
keep using "(M)ove" command rapidly on an enemy unit, just the same as the common surrounding micro,
your each unit goes to the right position and surrounds the target.
Thursday, May 27, 2010
DotA 6.68 Preview Video Coming Soon!
IceFrog in my last blog, which published an update on new developments in the next DotA 6.68. As we know, IceFrog ready to introduce a balanced result, a perfect balance between characters is proposed brings communities in the new version of DotA to help. He also said DOTA 6.68 is a video preview on the witch, highlighting new content and changes we will see 6.68
That is, his words IceFrog:
I'm still 6.68. We will post a video preview in the near future to see new content. There are a few new heroes, so that the time to ensure high quality. It is also the current contents of the balance between work and many other improvements and features.
If there is something that can be seen and subsequent amendments, please let me know.
Yes guys, it affects our IceFrog comprehensive, balanced and of course, new episodes of Heroes (, cosmetics, etc.). Be prepared to experience something new dota 6.68, video preview soon!.
That is, his words IceFrog:
I'm still 6.68. We will post a video preview in the near future to see new content. There are a few new heroes, so that the time to ensure high quality. It is also the current contents of the balance between work and many other improvements and features.
If there is something that can be seen and subsequent amendments, please let me know.
Yes guys, it affects our IceFrog comprehensive, balanced and of course, new episodes of Heroes (, cosmetics, etc.). Be prepared to experience something new dota 6.68, video preview soon!.
Wednesday, May 26, 2010
Perfect is Shit Dota Movie | Another Dota Video
Perfect is Shit Dota Movie | Another Dota Video - A must to watch video to all dota fans! Find out why this video is must to watch. Enjoy!
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