Wednesday, February 23, 2011

Dota Allstars Heroes | Purist Thunderwrath The Omniknight Guide and Walkthrough

Dota Allstars Heroes | Purist Thunderwrath The Omniknight Guide and Walkthrough. A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order’s leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Base HP: 530
Base Mana: 221

Strength – 20 + 2.65 (Primary)
Agility – 15 + 1.75
Intelligence- 17 + 1.8

Base damage 51-61
Attack range of 100 (melee)
Base Armor 4.1
Movement speed of 300

Skill Descriptions

Purification (R)

Instantly heals a friendly unit and damages all enemy units 300 AoE within the target.

Level 1 – Heals/ damages for 90 hit points.
Level 2 – Heals/ damages for 180 hit points.
Level 3 – Heals/ damages for 270 hit points.
Level 4 – Heals/ damages for 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12

This skill will heal you and the same time damage enemies nearby unit. Will help you greatly in the early game, but in the mid and late game this skill will less usefull.The way you have to use this spell is waiting for at least until your or an ally’s HP drops to a level that if you healed, the target won’t have full health pool. The only occiasion when you should be healing someone to full health is when you are harassing an enemy and especially if you can score a frag with Purification. If you need to farm, then you can use this skill for killing the ranged creeps instantly and damaging the melee ones heavily. But otherwise you should not be using it for farming, last hits will be enough if you can learn how to time it well.

Repel (E)

Creates a powerful divine ward that grants partial magic immunity from affecting a target unit.

Level 1 – Lasts 5 seconds.
Level 2 – Lasts 10 seconds.
Level 3 – Lasts 15 seconds.
Level 4 – Lasts 20 seconds.
Mana Cost: 60/ 70/ 80/ 90
Cooldown: 20

This skill is just like a free BKB. When you cast it on a hero, it will remove most of the casted buffs, doesn’t matter if they are negative or positive ones. Most of the target spells won’t work on the repeled unit and spell damage are fully negated. This skill is fit perfectly when you have a channeling spell heroes (Sandking, Crystal Maiden).

Degen Aura (U)

Greatly degenerates the movement capabilities of units that stray within 300 AoE.

Level 1 – Reduces movement speed by 7%.
Level 2 – Reduces movement speed by 14%.
Level 3 – Reduces movement speed by 21%.
Level 4 – Reduces movement speed by 28%.
Mana Cost: N/A
Cooldown: N/A

This passive skill is both an offensive and defensive ability. It will save your ass when some melee hero after you or when you want to block enemy heroes reaching your allies. It also will help out so well in chasing enemies. Using animation canceling is very important or else you might be slowed down so that you can’t follow your target to keep the slow aura effect.

Guardian Angel (G)

Grants all friendly units within 1000 AoE 1000 armor and 25 HP/ second regeneration.

Level 1 – Lasts 5 seconds.
Level 2 – Lasts 7 seconds.
Level 3 – Lasts 9 seconds.
Mana Cost: 125/ 175/ 250
Cooldown: 150

Skill that gives 98% physical damage reduction and a 25 HP/sec regeneration with 1000 AoE. Repel removes Guardian Angel from target (!) It will be used in team fights when you jump on your enemies. Don’t waste this spell, wait patiently for the perfect time.

Skillbuild

Level 01 – Purification
Level 02 – Degen Aura/Repel
Level 03 – Purification
Level 04 – Degen Aura/Repel
Level 05 – Purification
Level 06 – Guardian Angel
Level 07 – Purification
Level 08 – Degen Aura
Level 09 – Repel/Degen Aura
Level 10 – Repel/Degen Aura
Level 11 – Guardian Angel
Level 12 – Degen Aura
Level 13 – Repel
Level 14 – Repel
Level 15 – Attribute Bonus
Level 16 – Guardian Angel
17 to 25 – Attribute Bonus

This skill build is commonly met in many games, because there’s not much variation on his skill build. Purification is maxed first for obvious reason – it’s a heal and your only damaging spell. The skill after Purification is depends on the enemies. If you’re laning against nukers/combo heroes or heroes with damage over time spells, get one level of Repel early. Will help you stop consecutive stun and early death. Another situation would be when laning agianst Viper, Repel prevents orbwalking and nullifies the damage and the slow of Viper Strike when cast after it. If you’re facing Venomancer, you will need 10 seconds duration of repel to nullifies his ulti. So the choice is up to you. Guardian Angel should be taken whenever available, it may always save your or your allies when ganked or when diving a tower.

Item Builds

The Omniknight is being played in several different ways. The way you are playing him depends on your line-up and match-up, and of course the level of the game. But, basically what we think is that Omniknight is a support hero, that can become a hybrid in many ways. Give him some mana regeneration and then do whatever you want to do and needs to be done to him. If your team lacks a tank, then buy a Heart. If your team fails horribly at carrying and you have the possibility of buying a Radiance, then buy it. Adapt with the games.

1. Ring of Protection + Clarities or Chicken + Ring of Protection + Clarities
2. Energy Booster
3. Finish Arcane Ring
4. Bracers
5. Boots of Speed
6. Belt of Giant Strength
7. Staff of Wizardry
6. Finish Necronomicon
7. Finish Boots of Travel

Your core item should be like this :

Purist is need some form of mana regeneration since he is a STR hero with 3 active spells. You won’t be spamming your spells, but when there’s a big battle, you will spend a lot of mana in a considerably short time. Arcane Ring is made for you perfectly. TP scrolls is a must until you buy Boots of Travel. Power Treads seem like a better choice, but since you will be supporting BoT is suit you better. Movement speed is much more needed for you than attack speed. Bracers will needed when you are having trouble in surviving.

Necronomicon is a really great item on this hero. The MS aura that one of the demons give will allow you to chase more efficiently, the mana burn gives you high boost on damage as you will not be attacking too frequently. The attribute bonuses are both needed, a little STR and a nice amount of INT. Especially if no one else is heading for this item you are to be getting it as a Necronomicon 3 will allow you to destroy wards, detect mines and invisible heroes. Radiance will allows you to farm neutrals fast and speed-farm in lanes, so it becomes harder to catch you. In case you can farm up the 3800 golds early on, this will be a great addition to your inventory. Grab this items only when you are facing not-so-hard enemies and can farm greatly.

Optional Items

Heart of Tarrasque is a great item for Purist Thunderwrath when you are need to be a tank of your team. Also if there are no better heroes to cast Repel on, and it’s you who get the benefits of magic immunity, then you need to be able to tank physical damage. Eye of Skadi is a great items, as the slow, the mana and health pool, everything is good for him. But since it highly cost you, buy this on fun game only. Assault Cuirass will boost your attack speed. With Repel on and an AC in your inventory you are basically unkillable. When you are low on health, then you just use Guardian Angel and there’s no problem at all. After the core builds are complished and either there are no magical threats or you are a better repel-user than your allies, buy this item. Hood of Defiance is needed when you’re facing a lot of nuker and you need to cast Repel on your carry hero. Sange & Yasha is not a bad item on this hero, it’s easy to farm up and you benefit from everything this item gives to you. The only problem is, that you can always find better alternatives. Guinsoo’s Scythe of Vyse is used to be a very much liked item on the Omniknight. It was gotten on this hero because he needed some form of mana regeneration and manapool. The Cyclone and then the Hex abilities are really useful. The only problem is, that both Arcane Ring and Bottle are thousand times better to fix your mana problems and a Necronomicon suits this hero much more (giving STR, MS/AS auras, manaburn).

Strategies

Purist is a rather weak soloer, although against melee heroes he does really fine as he can adapt to any circumstances. However in organized games you will see him paired up with a ranged hero, who has a nuke, a stun or a slow at least, which will allow you to take the lane control. If you face troubles, you can always use Purification and Repel. Use the offensive Purification only when you take the lane control.

Omni isn’t that good at soloing unless put against a melee hero. Ranged heroes are probably going to out-micro you and won’t allow you to get any last hits/creep denies. Try to play conservatively against them and go in only for the last hits or when he is over-confident and makes a big mistake try to damage him with Purification. Against melee heroes you are going to max Degen Aura before putting points on Repel, as it allows you to harass the hell out of them and maybe score a kill. Heroes like Nerubian Assassin will be really harmful for you. Spam all your spells before he does much harm to you. Against Ogre Magi you might want to get Repel, because a hero might come over to help him and that will hurt you. Against many dual and especially tri-lanes, get 2 points on Repel, too. This all depends on wether you’ll be nuked/disabled or not. You have to be observant.

When you see someone trying to gank you, or a spell is heading towards you, then immediately put Repel on yourself. After that run back to your tower and if needed, then heal. If you fail to cast Repel in time, cast Purification first, then Repel and then Guardian Angel. If you managed to cast Repel in time, but their physical damage is so hurting you, then cast Guardian Angel this case as well. If you don’t have Repel, then try to juke you and/or ask for you ally’s help. Try to calculate wether a guardian Angle will be in need or not and cast it in case it is needed. Try to get your Arcane Ring early, when you got it, it will be really boost to you. You can heal without worrying the mana. When you already have it, try to use Purification to help you farming by using it near creeps or neutrals. Just hit all of them as much as to getting them instantly killed by a single Purifitcation. This way you won’t lose HP and you will clear a whole creep spawn.

After getting the Necro, you will be more agile and your damage output increase. Even so, don’t try to be hero. Purist is a lot better act as a support hero. Leave the hero kills for Motred or Trolls. When your team starting to push, stay aware of the situation and cast Repel on your carry hero if you get ganked. Use Guardian Angel wisely, to turn the tides of the battle. Don’t use it too early, it will make your opponent retreat until your Angel vanished. And the most important thing, don’t wait until your friends die, or even you! When trying to defend an outer tower, you will need to stay behind the tower and waiting for the best opportunity to initiate. If you have no problem keeping your carry hero or ulti-channeler repeled, then don’t hesitate using it every time it cools down. With your repel, Crystal Maiden can cast her ulti’s without afraid being canceled. Heal the wounded hero and at the same time damages the enemy who hit them sometimes can turn the tide too. Final words, Purist is maybe the best support hero in Dota ever!

Dota Allstars Heroes | Kunkka Guide | Kunkka the Admiral Proudmoore Build and Strategy

Dota Allstars Heroes | Kunkka Guide | Kunkka the Admiral Proudmoore Build and Strategy. The coolest skill is his ultimate, using a ghostship to hit the enemies and gives buff to the allies. His first skills is make a water blown from the ground and damage the enemies. His second skill gives you bonus damage and splash every few hits. His third skill is mark the spot,marks a hero and leaves an X in its area, after 5 seconds the targetted hero moves back to the X mark.
Here is more explanation about his skills:

Torrent Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Cooldown: 12
Manacost: 105
This skill pretty cool, gives 120/180/240/300 damage and the torrent last for 2/3/4/5 seconds.

TideBringer
Kunkka’s legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.
This skill is just like Leviathan’s Anchor Smash and Weaver double damage combined. Gives 15/30/45/60 bonus damage every 16/12/8/4 seconds. Great for last hitting.

X Marks the Spot
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Cooldown: 60/50/40/30
Manacost: 110
Marks a hero and leaves an X in its area, after a 2/3/4/5 seconds the targetted hero moves back to the X mark with 500/650/800/950 cast range. Use this to make the blinker enemy cannot escape.

Ghost Ship (ultimate)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo’s Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Cooldown: 100/80/60
Manacost: 150
Great skills to initiate battle and even for chasing enemies. It gives 300/400/500 crash damages and the CoCo’s Rum last 5/6/7 seconds.

Torrent, pick a place, wait for 2 seconds and KABOOOM! A blast of water coming out from the ground and throw everything to the air :p

Tidebringer, great splash damage. Look at the range, even the ranged creeps get hit too! Neat skill for farming.

Ghost Ship, this ship will help you initiate battle. You feel like fighting on Pirates of Caribbean with this skill.

X Mark the Spot. Mark your target, after several seconds he will get back to the X mark. Imagine you do this to a hero that using Town Portal, after several seconds i bet he will back and say WTF?!!!

Captain Coco’s Rum, drink the rum, raise movement speed and your pain is gone a half. But the other half will turn back after the rums effect gone though ^_^

Skill Build
1. Tidebringer
2. Torrent
3. Tidebringer
4. Torrent
5. Tidebringer
6. Ghost Ship
7. Tidebringer
8. Torrent
9. Torrent
10. X Marks the Spot
11. Ghost Ship
12. X Marks the Spot
13. X Marks the Spot
14. X Marks the Spot
15. Stats
16. Ghost Ship

Tidebringer is maxed first period. I cannot see any reason why it should not be taken immediatly as it becomes available. It gives you a way to “nuke” quite effectively and constantly all-the-while helping you last hit and score gold.

Torrent is the next best thing besides picking your ultimate “Ghost Ship” at level 6. At the start of the game, use it when enemies go to last hit or deny–this is the best strategy. However, you will also use it to save yourself from damage, or worse: death. (ex: Pudge, Omni, VS, Veno.) Use it when your allies come to gank your lane.

Ghost Ship is excellent with the MS bonus, Nuke/Stun, and CoCo… just a great spell period.

XMtS becomes more relevant later on when you start to play in bigger groups and you are no longer attached to a particular lane. I wouldn’t hold off on getting it though… stats are not worth it considering the increased range and duration XMtS gets with each level… yes with added mana cost but you do get mana regen item and bracers.

Strategy

Early Game

Your hero can babysit or take up solo mid. Try to last hit with Tidebringer all the while hitting enemy with its AoE.

If you soloed mid, early Bottle is a must (to control runes). Start ganking around level 8. Prior to that, you should only leave your position to aid in a river/jungle kill. Early Boots of Speed is advisable.

Remember, at level 6, you now have a decent amount of potential to land a kill using Ghost Ship. If someone comes to gank make sure it is available. When ganking, having it available is very advisable.

Early game for Proudmoore is a lot of farming… I would say you are in good shape for mid game once you upgraded your boots and have a good mana source.

Mid Game

Ganking with intermittent farming. Farm jungle spots on the fly. Do not ignore the players’ (allied and enemy) activities. You really should have good comm (vent if you are serious) or–at the very least–have some allies working with you.

Do not waste XMTS, use it with:
- Torrent
- Chasing
- Ghost Ship

Use XMTS it on:
- Channelers (right before the *time window* for them to use their combo arises)
- Disablers (that you wish to Torrent)

When ganking, try to use torrent w/o XMTS… this takes a lot of practice and it is best used when the enemy doesn’t know you’re there. XMTS and Torrent synergize extremely well but that does not mean to always use them together. I personally only use them together when I’m out in plain sight of the enemy (for instance a 1v1 situation or team battle) and want to guarantee the disable. Also, in big, complicated fights it is good to target the enemy with the disables and strong ultimates (before they get into position… so they get put back OUT of position) with this XMTS/torrent combo… it will put him back away from the fight and buy your team some time.

Always use XMTS on the enemy when he is alone and chasing you. Always use XMTS on yourself to juke if 2 or more are chasing you. Same goes if you are helping an ally being chased.

Initiating with Ghost Ship is the best (or most effective) use for this spell. If your team is fleeing (ie was ganked) and the enemy is already on top of you, then cast Ghost Ship in the direction you are all moving. If the enemy is chasing your team but are somewhat behind you, cast it in the opposite direction so that you get the 10% MS boost sooner.

If you are going to use Ghost Ship during a fight (after initiation), use it ASAP and target the disablers.

When you spells are on CD, position yourself to damage the most # of enemies with Tidebringer. Harass the disablers (or the hero your team is focusing) and try to get them to cast their spells on you. (Usually you want to walk behind the enemy disabler so that you are hitting the other enemies.)

When going into a battle, know who you are disabling, know who your team is focusing as well.

Late Game

Same as mid game, however Ghost Ship becomes more important… so I will say just one thing:

CAST GHOST SHIP AS SOON AS THE TEAM BATTLE BEGINS FOR KUNKKA. LEARN THE TIMING. FEEL IT. KNOW IT.

Important Points:
Torrent cancels Sand King’s Sand Storm.
“X” does NOT cancel windwalk-type abilities.
“X” cancels Panda’s Primal Split if cast before Primal Split.
Avatar, Jugg’s Blade Fury, Rage, and Infest ALL cancel “X”.
Use “X” on enemy. Have Rhasta cast Mass Wards on top of “X”. Hit Return.
Use “X” before enemy Lothar’s, Leaps, Runs from your tower.
Use “X” after enemy starts to cast Town Portal, Teleportation, Dark Rift.
Use “X” on enemy. Have ES cast fissure in such a way that you “trap” the “X” on the side closer to your base. Immediately hit Return. Kill. Works best in top or bot lanes.
“X” cancels enemy’s channeling spells.
Cast “X” on enemy. Get POTM to fire arrow at “X”. When arrow is about to reach “X”, hit Return. While enemy is stunned, cast Torrent or Ghost Ship.
Cast “X” on friendly VS before Swap -or- cast “X” on swapped enemy after Swap.
“X” can be used to set up friendly Black Hole, Reverse Polarity, Epicenter, Pure Lesh (TS) Pwnage, etc…
Use “X” to prevent stray enemies from fleeing… free kill. Think about aftermath of big battles.
Use “X” on high MS / stunning chasers when fleeing.
Use “X” on enemies that require a high degree of positioning (ex: Lesh, Ursa, and Axe).
When you Cyclone an enemy, IMMEDIATELY place a torrent under him.

Dota Allstars Heroes | DotA Heroes Tuskarr Guide | Ymir the Tuskar Strategy and Build

Dota Allstars Heroes | DotA Heroes Tuskarr Guide | Ymir the Tuskar Strategy and Build
DotA Tuskarr: Ymir The Tuskarr Guide, Strategy & Build. Ymir is a Strength hero which added to the Sentinel in DotA 6.70. This post will provide you with the Tuskarr Skill Description, the Tuskarr Guide, the Tuskarr Strategy, the Tuskarr Item Build and the Ymir the Tuskarr Skill Build.

Main Attribute: Strength
Alliance: Sentinel

Agility: 23 + 2.1
Intelligence: 18 + 1.7
Strength: 23 + 2.3

Starting Armor: 3
Movement Speed: 305
Attack Range: Melee

Ymir the Tuskar Skill Descriptions

Ice Shards:
============

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: Shards block path

Snowball:
=========

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball’s path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

The snowball moves at the combined move speed of the heroes within.

Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Stops traveling after 4 seconds.

Frozen Sigil:
=============

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna’s ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him

Walrus Punch:
=============

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.

Critical Strike: 2.5x (4x if the target is below 50% hp)
Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds

Cooldown: 18/16/14
Manacost: 50/75/100

Ymir the Tuskarr Skill Build
1. Snowball
2. Ice Shard
3. Ice Shard
4. Snowball
5. Ice Shard
6. Walrus Punch
7. Ice Shard
8. Snowball
9. Snowball
10. Frozen Sigil
11. Walrus Punch
12-14. Frozen Sigil
15. Stats
16. Walrus Punch
17-25. Stats

Snowball is for early ganking while Ice Shard is for your main nuke. Walrus always taken whenever without any question. Maximize Snowball and then Frozen Sigil. Sigil will be useful for team clash which usually happen on mid-late game, hence taken start on level 10.

Ymir the Tuskarr Item Build
Coming Soon!

Ymir the Tuskarr Strategy
Coming Soon!

This guide is still under construction. In the meantime, share your thoughts about Ymir the Tuskar on this post.

Tuesday, February 22, 2011

Download Dota 6.73 AI | Dota 6.73 AI.w3x | Dota Map v6.73 AI | Dota Map 6.73 AI Plus Map & Changelogs

Download Dota 6.73 AI | Dota 6.73 AI.w3x | Dota Map v6.73 AI | Dota Map 6.73 AI Plus Map & Changelogs. Dota 6.73 AI News & Updates. Map Dota 6.73 AI will be released after the release Dota 6.72 AI map, but we do not know exactly when Dota 6.73 AI map will be released. In order to maintain customer satisfaction on this blog, I will definitely update this article when Dota 6.73 AI map has been released. So check back often to this blog, because you'll get what you are looking for from Dota Allstars. Always check this web.
 Download Dota 6.73 AI

Download Here Dota 6.73.w3x
DotA 6.73.w3x - Mediafire

Monday, February 21, 2011

DotA 6.69c OMG

Modos

Abilities Draft:
Escoges las habilidades de las tabernas por turnos, puede activarse escribiendo -AP con otros modos de juego. (No lo recomendamos para gente que recién prueba el mapa, ya que la gente se aburre esperando la elección de las habilidades, o no entiende este modo)

  • No necesitas ingresar modos extra, simplemente pon -ap y podras escojer tus habilidades.
  • Primero se escojen las habilidades y despues el Heroe.
  • Para elegir las habilidades, hacer click sobre el heroe que la posee y hacer click en el signo que esta arriba.

Random Mode:

Te tocan las habilidades al azar, puede activarse escribiendo -AR.

Si no estas satisfecho con tus habilidades con -repick obtendras un Heroe y habilidades al azar.

Nuevo modo adicional: -ab

Con este Submodo, los jugadores tienen un limite de tiempo para escojer las habilidades, para que el juego pueda seguir si esque algun jugador se queda AFK.

• Copiar el Mapa en Warcraft III\Maps\Download
• DotA v6.69c BYS v5.w3x soporta la versión 1.24b de WarCraft III ó superior.

Descargar DotA 6.69c OMG


Popular Posts